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Lower boats in water

objects
Wuzzy 2017-07-08 17:55:46 +02:00
parent 381147edab
commit 4f5e7f9184
1 changed files with 5 additions and 5 deletions

View File

@ -31,6 +31,8 @@ end
local boat_visual_size = {x = 3, y = 3}
-- Note: This mod assumes the default player visual_size is {x=1, y=1}
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
local paddling_speed = 22
local boat_y_offset = 0.35
--
-- Boat entity
@ -134,8 +136,6 @@ function boat.on_punch(self, puncher)
end
end
local paddling_speed = 22
function boat.on_step(self, dtime)
self._v = get_v(self.object:getvelocity()) * get_sign(self._v)
if self._driver then
@ -203,7 +203,7 @@ function boat.on_step(self, dtime)
end
local p = self.object:getpos()
p.y = p.y - 0.5
p.y = p.y - boat_y_offset
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
@ -234,7 +234,7 @@ function boat.on_step(self, dtime)
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:getvelocity().y) < 1 then
local pos = self.object:getpos()
pos.y = math.floor(pos.y) + 0.5
pos.y = math.floor(pos.y) + boat_y_offset
self.object:setpos(pos)
new_velo = get_velocity(self._v, self.object:getyaw(), 0)
else
@ -295,7 +295,7 @@ for b=1, #boat_ids do
if not is_water(pointed_thing.under) then
return
end
pointed_thing.under.y = pointed_thing.under.y+0.5
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})