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Adjust lingering affect (1 per second)

objects
Brandon 2020-06-26 21:27:17 -04:00
parent 487909e8eb
commit 4f259dec71
3 changed files with 32 additions and 14 deletions

View File

@ -362,7 +362,6 @@ function mcl_potions.healing_func(player, hp)
-- adjust mob health -- adjust mob health
obj = player:get_luaentity() obj = player:get_luaentity()
if obj and obj._cmi_is_mob then if obj and obj._cmi_is_mob then
print("working "..obj.health)
obj.health = obj.health + hp obj.health = obj.health + hp
end end
@ -413,7 +412,6 @@ end
function mcl_potions.weakness_func(player, factor, duration) function mcl_potions.weakness_func(player, factor, duration)
player:set_attribute("weakness", tostring(factor)) player:set_attribute("weakness", tostring(factor))
-- print(player:get_player_name().." ".."weakness = "..player:get_attribute("weakness"))
minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end ) minetest.after(duration, function() player:set_attribute("weakness", tostring(0)) end )
for i=1,math.floor(duration) do for i=1,math.floor(duration) do
minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end) minetest.after(i, function() mcl_potions._add_spawner(player, "#6600AA") end)

View File

@ -18,7 +18,7 @@ local function add_lingering_effect(pos, color, def)
timer = timer + dtime timer = timer + dtime
if timer >= 0.5 then if timer >= 1 then
for pos, vals in pairs(lingering_effect_at) do for pos, vals in pairs(lingering_effect_at) do
@ -26,12 +26,14 @@ local function add_lingering_effect(pos, color, def)
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer lingering_effect_at[pos].timer = lingering_effect_at[pos].timer - timer
-- print(lingering_effect_at[pos].timer)
if lingering_effect_at[pos].timer > 0 then if lingering_effect_at[pos].timer > 0 then
local d = 3 * (lingering_effect_at[pos].timer / 30.0) local d = 4 * (lingering_effect_at[pos].timer / 30.0)
minetest.add_particlespawner({ minetest.add_particlespawner({
amount = 5 * math.ceil(d)^2, amount = 5 * d^2,
time = 1, time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d}, minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d}, maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
@ -48,11 +50,14 @@ local function add_lingering_effect(pos, color, def)
texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127", texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
}) })
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, math.ceil(d+1))) do for _, obj in pairs(minetest.get_objects_inside_radius(pos, d)) do
obj = obj or obj:get_luaentity() local entity = obj:get_luaentity()
if minetest.is_player(obj) or obj._cmi_is_mob then if obj:is_player() or entity._cmi_is_mob then
-- if obj:is_player() then print(obj:is_player()) print(obj:get_player_name()) end
-- if entity then print(entity.name) print(entity._cmi_is_mob) end
lingering_effect_at[pos].def.potion_fun(obj) lingering_effect_at[pos].def.potion_fun(obj)
lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2 lingering_effect_at[pos].timer = lingering_effect_at[pos].timer / 2
@ -105,10 +110,27 @@ local function register_lingering(name, descr, color, def)
local pos = self.object:getpos() local pos = self.object:getpos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
local n = node.name local n = node.name
local d = 2 local d = 4
if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then if n ~= "air" or mcl_potions.is_obj_hit(self, pos) then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1}) minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
add_lingering_effect(pos, color, def) add_lingering_effect(pos, color, def)
minetest.add_particlespawner({
amount = 20,
time = 1,
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
maxpos = {x=pos.x+d, y=pos.y+1, z=pos.z+d},
minvel = {x=-0.5, y=0, z=-0.5},
maxvel = {x=0.5, y=0.5, z=0.5},
minacc = {x=-0.2, y=0, z=-0.2},
maxacc = {x=0.2, y=.05, z=0.2},
minexptime = 1,
maxexptime = 2,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = "mcl_potions_sprite.png^[colorize:"..lingering_effect_at[pos].color..":127",
})
self.object:remove() self.object:remove()
end end
end, end,

View File

@ -60,11 +60,9 @@ local function register_splash(name, descr, color, def)
texture = "mcl_potions_sprite.png^[colorize:"..color..":127", texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
}) })
self.object:remove() self.object:remove()
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
obj = obj or obj:get_luaentity() if obj:is_player() or entity._cmi_is_mob then
if minetest.is_player(obj) or obj._cmi_is_mob then
local pos2 = obj:get_pos() local pos2 = obj:get_pos()
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2)) local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))