survival inventory
parent
54b119cffa
commit
4ee6a67516
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@ -59,7 +59,8 @@ local function set_inventory(player)
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local armor_slot_imgs = ""
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for a = 1, 4 do
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if inv:get_stack("armor", a + 1):is_empty() then
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armor_slot_imgs = armor_slot_imgs .. "image[0,"..(a-1)..";1,1;mcl_inventory_empty_armor_slot_"..armor_slots[a]..".png]"
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armor_slot_imgs = armor_slot_imgs ..
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"image[0," .. (a - 1) .. ";1,1;mcl_inventory_empty_armor_slot_" .. armor_slots[a] .. ".png]"
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end
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end
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@ -190,6 +191,24 @@ function minetest.is_creative_enabled(name)
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return false
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end
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--Insta "digging" nodes in gamemode-creative
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minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing)
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if not puncher or not puncher:is_player() then return end
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local name = puncher:get_player_name()
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if not minetest.is_creative_enabled(name) then return end
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if pointed_thing.type ~= "node" then return end
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local def = minetest.registered_nodes[node.name]
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if def then
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minetest.node_dig(pos, node, puncher)
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return true
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end
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end)
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--Don't subtract from inv when placing in gamemode-creative
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if placer and placer:is_player() and minetest.is_creative_enabled(placer:get_player_name()) then return true end
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end)
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local function in_table(n, h)
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for k, v in pairs(h) do
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if v == n then return true end
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