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changes requested in sunflower definitions

mobile_bow_workaround
JoseDouglas26 2023-12-15 08:54:44 -03:00 committed by the-real-herowl
parent f9972aef01
commit 4d5d595310
2 changed files with 43 additions and 56 deletions

View File

@ -192,7 +192,7 @@ if has_mcl_flowerpots then
})
end
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop)
local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_img, selbox_radius, selbox_top_height, drop, shears_drop, is_flower, grass_color, fortune_drop, mesh)
if not inv_img then
inv_img = top_img
end
@ -236,13 +236,26 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
drop_top = drop
drop_bottom = drop
end
-- Sunflower mesh and tiles
local top_drawtype, bottom_drawtype
local bottom_tiles = {}
if not mesh then
top_drawtype = "plantlike"
bottom_drawtype = "plantlike"
table.insert(bottom_tiles, bottom_img)
else
top_drawtype = "airlike"
bottom_drawtype = "mesh"
bottom_tiles = bottom_img
end
-- Bottom
minetest.register_node("mcl_flowers:"..name, {
description = desc,
_doc_items_create_entry = create_entry,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = plant_usage_help,
drawtype = "plantlike",
tiles = { bottom_img },
drawtype = bottom_drawtype,
tiles = bottom_tiles,
inventory_image = inv_img,
wield_image = inv_img,
sunlight_propagates = true,
@ -334,6 +347,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
end,
groups = bottom_groups,
sounds = mcl_sounds.node_sound_leaves_defaults(),
mesh = mesh
})
local top_groups = table.copy(bottom_groups)
@ -345,7 +359,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
minetest.register_node("mcl_flowers:"..name.."_top", {
description = desc.." " .. S("(Top Part)"),
_doc_items_create_entry = false,
drawtype = "plantlike",
drawtype = top_drawtype,
tiles = { top_img },
sunlight_propagates = true,
paramtype = "light",
@ -382,6 +396,7 @@ end
add_large_plant("peony", S("Peony"), S("A peony is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_paeonia_bottom.png", "mcl_flowers_double_plant_paeonia_top.png", nil, 5/16, 6/16)
add_large_plant("rose_bush", S("Rose Bush"), S("A rose bush is a large plant which occupies two blocks. It is safe to touch it. Rose bushes are mainly used in dye production."), "mcl_flowers_double_plant_rose_bottom.png", "mcl_flowers_double_plant_rose_top.png", nil, 5/16, 1/16)
add_large_plant("lilac", S("Lilac"), S("A lilac is a large plant which occupies two blocks. It is mainly used in dye production."), "mcl_flowers_double_plant_syringa_bottom.png", "mcl_flowers_double_plant_syringa_top.png", nil, 5/16, 6/16)
add_large_plant("sunflower", S("Sunflower"), S("A sunflower is a large plant which occupies two blocks. It is mainly used in dye production."), {"mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_bottom.png", "mcl_flowers_double_plant_sunflower_front.png", "mcl_flowers_double_plant_sunflower_back.png"}, nil, "mcl_flowers_double_plant_sunflower_front.png", 6/16, 6/16, "mcl_flowers:sunflower", nil, true, nil, nil, "mcl_flowers_sunflower.obj")
local longdesc_grass = S("Double tallgrass a variant of tall grass and occupies two blocks. It can be harvested for wheat seeds.")
local longdesc_fern = S("Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.")

View File

@ -4804,7 +4804,6 @@ local function register_decorations()
b = {"FlowerForest"}
end
if name ~= "sunflower" then
minetest.register_decoration({
deco_type = "schematic",
schematic = {
@ -4831,33 +4830,6 @@ local function register_decorations()
flags = "",
biomes = b,
})
else
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = {x = 1, y = 2, z = 1},
data = {
{name = "air", prob = 0},
{name = "mcl_flowers:" .. name, param1 = 255, },
},
},
place_on = {"group:grass_block_no_snow", "mcl_core:dirt"},
sidelen = 16,
noise_params = {
offset = o,
scale = 0.01,
spread = {x = 300, y = 300, z = 300},
seed = seed,
octaves = 5,
persist = 0.62,
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
flags = "",
biomes = b,
})
end
end
end