changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter)
parent
23d6c3d17b
commit
4c59b189dd
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@ -91,7 +91,7 @@ function mcl_campfires.cook_item(pos, elapsed)
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local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
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local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
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if food_x and food_y and food_z then
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local entites = minetest.get_objects_inside_radius({x = food_x, y = food_y, z = food_z}, 0)
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local entites = minetest.get_objects_inside_radius(vector.new(food_x, food_y, food_z), 0)
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if entites then
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for _, entity in ipairs(entites) do
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if entity then
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@ -100,9 +100,7 @@ function mcl_campfires.cook_item(pos, elapsed)
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name = luaentity.name
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if name == "mcl_campfires:food_entity" then
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food_entity = entity
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luaentity.wield_item = inv:get_stack("main", i):get_name()
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luaentity.wield_image = "mcl_mobitems_"..string.sub(inv:get_stack("main", i):get_name(), 14).."_raw.png"
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food_entity:set_properties(luaentity)
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food_entity:set_properties({wield_item = inv:get_stack("main", i):get_name()})
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end
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end
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end
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