Merge https://git.minetest.land/EliasFleckenstein03/MineClone2 into master
commit
4c39224e6f
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@ -39,12 +39,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
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dogshoot_count2_max = 5,
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dogshoot_count2_max = 5,
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passive = false,
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passive = false,
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attack_animals = true,
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attack_animals = true,
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drops = {
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{name = mobs_mc.items.dragon_egg,
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chance = 1,
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min = 1,
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max = 1},
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},
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lava_damage = 0,
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lava_damage = 0,
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fire_damage = 0,
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fire_damage = 0,
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on_rightclick = nil,
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on_rightclick = nil,
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@ -58,8 +52,17 @@ mobs:register_mob("mobs_mc:enderdragon", {
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walk_start = 0, walk_end = 20,
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walk_start = 0, walk_end = 20,
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run_start = 0, run_end = 20,
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run_start = 0, run_end = 20,
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},
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},
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ignores_nametag = true,
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ignores_nametag = true,
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on_die = function(self, own_pos)
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if self._egg_spawn_pos then
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local pos = minetest.string_to_pos(self._egg_spawn_pos)
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--if minetest.get_node(pos).buildable_to then
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minetest.set_node(pos, {name = mobs_mc.items.dragon_egg})
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return
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--end
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end
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minetest.add_item(own_pos, mobs_mc.items.dragon_egg)
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end
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})
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})
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@ -197,7 +197,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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if obj ~= self._shooter and obj:is_player() then
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if obj ~= self._shooter and obj:is_player() then
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ok = true
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ok = true
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elseif obj:get_luaentity() ~= nil then
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elseif obj:get_luaentity() ~= nil then
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if obj ~= self._shooter and obj:get_luaentity()._cmi_is_mob then
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if obj ~= self._shooter and (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
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ok = true
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ok = true
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end
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end
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end
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end
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@ -219,7 +219,7 @@ ARROW_ENTITY.on_step = function(self, dtime)
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local obj = closest_object
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local obj = closest_object
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local is_player = obj:is_player()
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local is_player = obj:is_player()
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if obj ~= self._shooter and (is_player or (lua and lua._cmi_is_mob)) then
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if obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
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if obj:get_hp() > 0 then
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if obj:get_hp() > 0 then
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-- Check if there is no solid node between arrow and object
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-- Check if there is no solid node between arrow and object
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local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
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local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
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@ -0,0 +1,114 @@
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local S = minetest.get_translator("mcl_end")
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local explosion_strength = 6
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local directions = {
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{x = 1}, {x = -1}, {z = 1}, {z = -1}
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}
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local dimensions = {"x", "y", "z"}
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for _, dir in pairs(directions) do
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for _, dim in pairs(dimensions) do
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dir[dim] = dir[dim] or 0
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end
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end
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local function find_crystal(pos)
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local objects = minetest.get_objects_inside_radius(pos, 0)
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for _, obj in pairs(objects) do
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local luaentity = obj:get_luaentity()
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if luaentity and luaentity.name == "mcl_end:crystal" then
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return luaentity
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end
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end
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end
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local function crystal_explode(self, puncher)
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if self._exploded then return end
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self._exploded = true
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local strength = puncher and explosion_strength or 1
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mcl_explosions.explode(vector.add(self.object:get_pos(), {x = 0, y = 1.5, z = 0}), strength, {drop_chance = 1}, puncher)
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minetest.after(0, self.object.remove, self.object)
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end
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local function set_crystal_animation(self)
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self.object:set_animation({x = 0, y = 120}, 25)
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end
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local function spawn_crystal(pos)
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local crystal = minetest.add_entity(pos, "mcl_end:crystal")
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if not vector.equals(pos, vector.floor(pos)) then return end
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if mcl_worlds.pos_to_dimension(pos) ~= "end" then return end
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local portal_center
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for _, dir in pairs(directions) do
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local node = minetest.get_node(vector.add(pos, dir))
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if node.name == "mcl_portals:portal_end" then
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portal_center = vector.add(pos, vector.multiply(dir, 3))
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break
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end
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end
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if not portal_center then return end
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local crystals = {}
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for i, dir in pairs(directions) do
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local crystal_pos = vector.add(portal_center, vector.multiply(dir, 3))
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crystals[i] = find_crystal(crystal_pos)
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if not crystals[i] then return end
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end
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for _, crystal in pairs(crystals) do
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crystal_explode(crystal)
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end
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local dragon = minetest.add_entity(vector.add(portal_center, {x = 0, y = 10, z = 0}), "mobs_mc:enderdragon")
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dragon:get_luaentity()._egg_spawn_pos = minetest.pos_to_string(vector.add(portal_center, {x = 0, y = 4, z = 0}))
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end
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minetest.register_entity("mcl_end:crystal", {
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initial_properties = {
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physical = true,
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visual = "mesh",
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visual_size = {x = 6, y = 6},
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collisionbox = {-1, 0.5, -1, 1, 2.5, 1},
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mesh = "mcl_end_crystal.b3d",
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textures = {"mcl_end_crystal.png"},
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collide_with_objects = true,
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},
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on_punch = crystal_explode,
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on_activate = set_crystal_animation,
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_exploded = false,
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_hittable_by_projectile = true
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})
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minetest.register_craftitem("mcl_end:crystal", {
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inventory_image = "mcl_end_crystal_item.png",
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description = S("End Crystal"),
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stack_max = 64,
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" then
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local node = minetest.get_node(pos).name
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if find_crystal(pos) then return itemstack end
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if node == "mcl_core:obsidian" or node == "mcl_core:bedrock" then
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if not minetest.is_creative_enabled(placer:get_player_name()) then
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itemstack:take_item()
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end
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spawn_crystal(pos)
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end
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end
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return itemstack
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end,
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_tt_help = S("Ignited by a punch or a hit with an arrow").."\n"..S("Explosion radius: @1", tostring(explosion_strength)),
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_doc_items_longdesc = S("End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal."),
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_doc_items_usagehelp = S("Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal."),
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})
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minetest.register_craft({
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output = "mcl_end:crystal",
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recipe = {
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{"mcl_core:glass", "mcl_core:glass", "mcl_core:glass"},
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{"mcl_core:glass", "mcl_end:ender_eye", "mcl_core:glass"},
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{"mcl_core:glass", "mcl_mobitems:ghast_tear", "mcl_core:glass"},
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}
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})
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minetest.register_alias("mcl_end_crystal:end_crystal", "mcl_end:crystal")
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@ -4,3 +4,6 @@ local basepath = minetest.get_modpath(minetest.get_current_modname())
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dofile(basepath.."/chorus_plant.lua")
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dofile(basepath.."/chorus_plant.lua")
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dofile(basepath.."/building.lua")
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dofile(basepath.."/building.lua")
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dofile(basepath.."/eye_of_ender.lua")
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dofile(basepath.."/eye_of_ender.lua")
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if not minetest.get_modpath("mcl_end_crystal") then
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dofile(basepath.."/end_crystal.lua")
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end
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@ -26,3 +26,8 @@ The stem attaches itself to end stone and other chorus blocks.=Der Stängel muss
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Grows on end stone=Wächst auf Endstein
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Grows on end stone=Wächst auf Endstein
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Randomly teleports you when eaten=Zufällige Teleportation, wenn gegessen
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Randomly teleports you when eaten=Zufällige Teleportation, wenn gegessen
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Guides the way to the mysterious End dimension=Weist den Weg zur mysteriösen Endedimension
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Guides the way to the mysterious End dimension=Weist den Weg zur mysteriösen Endedimension
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End Crystal=Enderkristall
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End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal.=Enderkristalle sind explosiv. Sie können auf Obsidian oder Grundgestein platziert werden. Man kann sie durch einen Schlag oder einen Treffer mit einem Pfeil entzünden. Ausserdem können sie benutzt werden, um den Enderdrachen zu erzeugen, in dem man je einen auf jeder Seite des Endausgangsportals platziert.
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Explosion radius: @1=Explosionsradius: @1
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Ignited by a punch or a hit with an arrow=Entzündbar durch einen Schlag oder einen Treffer mit einem Pfeil
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Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal.=Platziere den Enderkistall auf Obsidian oder Grundgestein, dann schlage ihn oder triff ihn mit einem Pfeil, um eine riesige und meistens tödliche Explosion zu bewirken.
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@ -26,3 +26,8 @@ The stem attaches itself to end stone and other chorus blocks.=
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Grows on end stone=
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Grows on end stone=
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Randomly teleports you when eaten=
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Randomly teleports you when eaten=
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Guides the way to the mysterious End dimension=
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Guides the way to the mysterious End dimension=
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End Crystal=
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End Crystals are explosive devices. They can be placed on Obsidian or Bedrock. Ignite them by a punch or a hit with an arrow. End Crystals can also be used the spawn the Ender Dragon by placing one at each side of the End Exit Portal.=
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Explosion radius: @1=
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Ignited by a punch or a hit with an arrow=
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Place the End Crystal on Obsidian or Bedrock, then punch it or hit it with an arrow to cause an huge and probably deadly explosion. To Spawn the Ender Dragon, place one at each side of the End Exit Portal.=
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@ -157,7 +157,7 @@ local check_object_hit = function(self, pos, dmg)
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-- TODO: Deal knockback
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-- TODO: Deal knockback
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self.object:remove()
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self.object:remove()
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return true
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return true
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elseif entity._cmi_is_mob == true and (self._thrower ~= object) then
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elseif (entity._cmi_is_mob == true or entity._hittable_by_projectile) and (self._thrower ~= object) then
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-- FIXME: Knockback is broken
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-- FIXME: Knockback is broken
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object:punch(self.object, 1.0, {
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object:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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@ -196,22 +196,24 @@ end
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local snowball_on_step = function(self, dtime)
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local snowball_on_step = function(self, dtime)
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self.timer=self.timer+dtime
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self.timer=self.timer+dtime
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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local node = minetest.get_node(pos)
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local node = minetest.get_node(pos)
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local def = minetest.registered_nodes[node.name]
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local def = minetest.registered_nodes[node.name]
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-- Destroy when hitting a solid node
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-- Destroy when hitting a solid node
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if self._lastpos.x~=nil then
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if self._lastpos.x~=nil then
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if (def and def.walkable) or not def then
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if (def and def.walkable) or not def then
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
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minetest.sound_play("mcl_throwing_snowball_impact_hard", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(self._lastpos, self.object:get_velocity())
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snowball_particles(self._lastpos, vel)
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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end
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end
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if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
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if check_object_hit(self, pos, {snowball_vulnerable = 3}) then
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minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = self.object:get_pos(), max_hear_distance=16, gain=0.7 }, true)
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minetest.sound_play("mcl_throwing_snowball_impact_soft", { pos = pos, max_hear_distance=16, gain=0.7 }, true)
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snowball_particles(pos, self.object:get_velocity())
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snowball_particles(pos, vel)
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self.object:remove()
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self.object:remove()
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return
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return
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end
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end
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Reference in New Issue