Mobs should not drop XP when dying by fire from sunlight
parent
6f67f0e095
commit
4b9482cb09
|
@ -365,6 +365,9 @@ function mob_class:on_step(dtime)
|
||||||
if self:check_despawn(pos, dtime) then return true end
|
if self:check_despawn(pos, dtime) then return true end
|
||||||
if self:outside_limits() then return end
|
if self:outside_limits() then return end
|
||||||
|
|
||||||
|
-- Start: Death/damage processing
|
||||||
|
-- All damage needs to be undertaken at the start.
|
||||||
|
-- We need to exit processing if the mob dies.
|
||||||
if self:check_death_and_slow_mob() then
|
if self:check_death_and_slow_mob() then
|
||||||
--minetest.log("action", "Mob is dying: ".. tostring(self.name))
|
--minetest.log("action", "Mob is dying: ".. tostring(self.name))
|
||||||
-- Do we abandon out of here now?
|
-- Do we abandon out of here now?
|
||||||
|
@ -377,9 +380,16 @@ function mob_class:on_step(dtime)
|
||||||
mcl_burning.tick(self.object, dtime, self)
|
mcl_burning.tick(self.object, dtime, self)
|
||||||
-- mcl_burning.tick may remove object immediately
|
-- mcl_burning.tick may remove object immediately
|
||||||
if not self.object:get_pos() then return end
|
if not self.object:get_pos() then return end
|
||||||
|
|
||||||
|
if self:check_for_death("fire", {type = "fire"}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self:env_damage (dtime, pos) then return end
|
||||||
|
|
||||||
if self.state == "die" then return end
|
if self.state == "die" then return end
|
||||||
|
-- End: Death/damage processing
|
||||||
|
|
||||||
self:check_water_flow()
|
self:check_water_flow()
|
||||||
self:env_danger_movement_checks (dtime)
|
self:env_danger_movement_checks (dtime)
|
||||||
|
@ -425,7 +435,6 @@ function mob_class:on_step(dtime)
|
||||||
self:mob_sound("random", true)
|
self:mob_sound("random", true)
|
||||||
end
|
end
|
||||||
|
|
||||||
if self:env_damage (dtime, pos) then return end
|
|
||||||
if self:do_states(dtime) then return end
|
if self:do_states(dtime) then return end
|
||||||
|
|
||||||
if not self.object:get_luaentity() then
|
if not self.object:get_luaentity() then
|
||||||
|
|
|
@ -462,6 +462,14 @@ function mob_class:check_for_death(cause, cmi_cause)
|
||||||
self:mob_sound("death")
|
self:mob_sound("death")
|
||||||
|
|
||||||
local function death_handle(self)
|
local function death_handle(self)
|
||||||
|
if cmi_cause and cmi_cause["type"] then
|
||||||
|
--minetest.log("cmi_cause: " .. tostring(cmi_cause["type"]))
|
||||||
|
end
|
||||||
|
--minetest.log("cause: " .. tostring(cause))
|
||||||
|
|
||||||
|
-- TODO other env damage shouldn't drop xp
|
||||||
|
-- "rain", "water", "drowning", "suffocation"
|
||||||
|
|
||||||
-- dropped cooked item if mob died in fire or lava
|
-- dropped cooked item if mob died in fire or lava
|
||||||
if cause == "lava" or cause == "fire" then
|
if cause == "lava" or cause == "fire" then
|
||||||
self:item_drop(true, 0)
|
self:item_drop(true, 0)
|
||||||
|
@ -800,7 +808,7 @@ function mob_class:do_env_damage()
|
||||||
self.suffocation_timer = 0
|
self.suffocation_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
return self:check_for_death("", {type = "unknown"})
|
return self:check_for_death("unknown", {type = "unknown"})
|
||||||
end
|
end
|
||||||
|
|
||||||
function mob_class:env_damage (dtime, pos)
|
function mob_class:env_damage (dtime, pos)
|
||||||
|
|
Loading…
Reference in New Issue