Merge pull request 'Overhaul breeding' (#1633) from jordan4ibanez/MineClone2:mineclone5 into mineclone5
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/1633mineclone5
commit
4add3b286c
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@ -164,6 +164,7 @@ dofile(api_path .. "sound_handling.lua")
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dofile(api_path .. "death_logic.lua")
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dofile(api_path .. "mob_effects.lua")
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dofile(api_path .. "projectile_handling.lua")
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dofile(api_path .. "breeding.lua")
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mobs.spawning_mobs = {}
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@ -244,7 +245,6 @@ function mobs:register_mob(name, def)
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shoot_interval = def.shoot_interval,
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sounds = def.sounds or {},
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animation = def.animation,
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follow = def.follow,
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jump = def.jump ~= false,
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walk_chance = def.walk_chance or 50,
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attacks_monsters = def.attacks_monsters or false,
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@ -264,8 +264,6 @@ function mobs:register_mob(name, def)
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env_damage_timer = 0,
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tamed = false,
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pause_timer = 0,
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horny = false,
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hornytimer = 0,
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gotten = false,
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health = 0,
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reach = def.reach or 3,
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@ -297,7 +295,6 @@ function mobs:register_mob(name, def)
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owner_loyal = def.owner_loyal,
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facing_fence = false,
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_cmi_is_mob = true,
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pushable = def.pushable or true,
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@ -330,6 +327,25 @@ function mobs:register_mob(name, def)
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skittish = def.skittish,
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lifetimer_reset = 30, --30 seconds
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lifetimer = 30, --30 seconds
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--breeding stuff
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breed_timer = 0,
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breed_lookout_timer = 0,
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breed_distance = def.breed_distance or 1.5, --how far away mobs have to be to begin actual breeding
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breed_lookout_timer_goal = 30, --30 seconds (this timer is for how long the mob looks for a mate)
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breed_timer_cooloff = 5*60, -- 5 minutes (this timer is for how long the mob has to wait before being bred again)
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bred = false,
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follow = def.follow, --this item is also used for the breeding mechanism
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follow_distance = def.follow_distance or 2,
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baby_size = def.baby_size or 0.5,
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baby = false,
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grow_up_timer = 0,
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grow_up_goal = 20*60, --in 20 minutes the mob grows up
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special_breed_timer = 0, --this is used for the AHEM AHEM part of breeding
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backup_visual_size = def.visual_size,
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backup_collisionbox = collisionbox,
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backup_selectionbox = def.selectionbox or def.collisionbox,
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--end j4i stuff
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-- MCL2 extensions
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@ -6,6 +6,7 @@ local math_round = math.round
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local vector_multiply = vector.multiply
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local vector_add = vector.add
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local vector_new = vector.new
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local vector_distance = vector.distance
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local minetest_yaw_to_dir = minetest.yaw_to_dir
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local minetest_get_item_group = minetest.get_item_group
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@ -67,7 +68,8 @@ local land_state_list_wandering = {"stand", "walk"}
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local land_state_switch = function(self, dtime)
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--do math after sure not attacking or running away
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--do math before sure not attacking, following, or running away so continue
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--doing random walking for mobs if all states are not met
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self.state_timer = self.state_timer - dtime
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--only run away
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@ -76,18 +78,39 @@ local land_state_switch = function(self, dtime)
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if self.run_timer > 0 then
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return
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end
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--continue
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end
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--ignore everything else if breeding
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if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
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self.state = "breed"
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return
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--reset the state timer to get the mob out of
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--the breed state
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elseif self.state == "breed" then
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self.state_timer = 0
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end
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--ignore everything else if following
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if mobs.check_following(self) and
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(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
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(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
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self.state = "follow"
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return
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--reset the state timer to get the mob out of
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--the follow state - not the cleanest option
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--but the easiest
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elseif self.state == "follow" then
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self.state_timer = 0
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end
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--only attack
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if self.hostile and self.attacking then
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self.state = "attack"
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return
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end
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--if finally reached here then do random wander
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if self.state_timer <= 0 then
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self.state_timer = math.random(4,10) + math.random()
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self.state = land_state_list_wandering[math.random(1,#land_state_list_wandering)]
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@ -98,10 +121,40 @@ end
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-- states are executed here
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local land_state_execution = function(self,dtime)
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--[[ -- this is a debug which shows the timer and makes mobs breed 100 times faster
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print(self.breed_timer)
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if self.breed_timer > 0 then
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self.breed_timer = self.breed_timer - (dtime * 100)
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if self.breed_timer <= 0 then
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self.breed_timer = 0
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end
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end
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]]--
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--no collisionbox exception
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if not self.object:get_properties() then
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return
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end
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--timer to time out looking for mate
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if self.breed_lookout_timer and self.breed_lookout_timer > 0 then
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self.breed_lookout_timer = self.breed_lookout_timer - dtime
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--looking for mate failed
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if self.breed_lookout_timer <= 0 then
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self.breed_lookout_timer = 0
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end
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end
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--cool off after breeding
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if self.breed_timer and self.breed_timer > 0 then
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self.breed_timer = self.breed_timer - dtime
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--do this to skip the first check, using as switch
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if self.breed_timer <= 0 then
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self.breed_timer = 0
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end
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end
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local pos = self.object:get_pos()
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local collisionbox = self.object:get_properties().collisionbox
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@ -144,6 +197,26 @@ local land_state_execution = function(self,dtime)
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end
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mobs.lock_yaw(self)
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elseif self.state == "follow" then
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--always look at players
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mobs.set_yaw_while_following(self)
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--check distance
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local distance_from_follow_person = vector_distance(self.object:get_pos(), self.following_person:get_pos())
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--don't push the player if too close
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if self.follow_distance < distance_from_follow_person then
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mobs.set_mob_animation(self, "run")
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mobs.set_velocity(self,self.run_velocity)
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if mobs.jump_check(self) == 1 then
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mobs.jump(self)
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end
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else
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mobs.set_mob_animation(self, "stand")
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mobs.set_velocity(self,0)
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end
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elseif self.state == "walk" then
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@ -246,6 +319,48 @@ local land_state_execution = function(self,dtime)
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mobs.projectile_attack_walk(self,dtime)
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end
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elseif self.state == "breed" then
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mobs.breeding_effect(self)
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local mate = mobs.look_for_mate(self)
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--found a mate
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if mate then
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mobs.set_yaw_while_breeding(self,mate)
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mobs.set_velocity(self, self.walk_velocity)
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--smoosh together basically
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if vector_distance(self.object:get_pos(), mate:get_pos()) <= self.breed_distance then
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mobs.set_mob_animation(self, "stand")
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if self.special_breed_timer == 0 then
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self.special_breed_timer = 2 --breeding takes 2 seconds
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end
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self.special_breed_timer = self.special_breed_timer - dtime
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if self.special_breed_timer <= 0 then
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--pop a baby out, it's a miracle!
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local baby_pos = vector.divide(vector.add(self.object:get_pos(), mate:get_pos()), 2)
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local baby_mob = minetest.add_entity(pos, self.name, minetest.serialize({baby = true, grow_up_timer = self.grow_up_goal, bred = true}))
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self.special_breed_timer = 0
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self.breed_lookout_timer = 0
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self.breed_timer = self.breed_timer_cooloff
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mate:get_luaentity().special_breed_timer = 0
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mate:get_luaentity().breed_lookout_timer = 0
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mate:get_luaentity().breed_timer = self.breed_timer_cooloff -- can reuse because it's the same mob
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end
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else
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mobs.set_mob_animation(self, "walk")
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end
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--couldn't find a mate, just stand there until the player pushes it towards one
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--or the timer runs out
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else
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mobs.set_mob_animation(self, "stand")
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mobs.set_velocity(self,0)
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end
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end
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@ -697,8 +812,8 @@ mobs.mob_step = function(self, dtime)
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end
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--despawn mechanism
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--don't despawned tamed mobs
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if not self.tamed then
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--don't despawned tamed or bred mobs
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if not self.tamed and not self.bred then
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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self.lifetimer = self.lifetimer_reset
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@ -735,6 +850,24 @@ mobs.mob_step = function(self, dtime)
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return
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end
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--baby grows up
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if self.baby then
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--print(self.grow_up_timer)
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--catch missing timer
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if not self.grow_up_timer then
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self.grow_up_timer = self.grow_up_goal
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end
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self.grow_up_timer = self.grow_up_timer - dtime
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--baby grows up!
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if self.grow_up_timer <= 0 then
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self.grow_up_timer = 0
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mobs.baby_grow_up(self)
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end
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end
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--do custom mob instructions
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if self.do_custom then
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@ -213,4 +213,47 @@ mobs.handle_explosion_animation = function(self)
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visual_size_modified.y = visual_size_modified.y * explosion_timer_adjust
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self.object:set_properties({visual_size = visual_size_modified})
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end
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--this is used when a mob is following player
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mobs.set_yaw_while_following = function(self)
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if self.object:get_properties().automatic_face_movement_dir then
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self.object:set_properties{automatic_face_movement_dir = false}
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end
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--turn positions into pseudo 2d vectors
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local pos1 = self.object:get_pos()
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pos1.y = 0
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local pos2 = self.following_person:get_pos()
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pos2.y = 0
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local new_direction = vector_direction(pos1,pos2)
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local new_yaw = minetest_dir_to_yaw(new_direction)
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self.object:set_yaw(new_yaw)
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self.yaw = new_yaw
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end
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--this is used for when mobs breed
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mobs.set_yaw_while_breeding = function(self, mate)
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if self.object:get_properties().automatic_face_movement_dir then
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self.object:set_properties{automatic_face_movement_dir = false}
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end
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--turn positions into pseudo 2d vectors
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local pos1 = self.object:get_pos()
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pos1.y = 0
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local pos2 = mate:get_pos()
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pos2.y = 0
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local new_direction = vector_direction(pos1,pos2)
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local new_yaw = minetest_dir_to_yaw(new_direction)
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self.object:set_yaw(new_yaw)
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self.yaw = new_yaw
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end
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@ -0,0 +1,177 @@
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local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
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local vector_distance = vector.distance
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--check to see if someone nearby has some tasty food
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mobs.check_following = function(self) -- returns true or false
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--ignore
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if not self.follow then
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self.following_person = nil
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return(false)
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end
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--hey look, this thing works for passive mobs too!
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local follower = mobs.detect_closest_player_within_radius(self,true,self.view_range,self.eye_height)
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--check if the follower is a player incase they log out
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if follower and follower:is_player() then
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local stack = follower:get_wielded_item()
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--safety check
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if not stack then
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self.following_person = nil
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return(false)
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end
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local item_name = stack:get_name()
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--all checks have passed, that guy has some good looking food
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if item_name == self.follow then
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self.following_person = follower
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return(true)
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end
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end
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--everything failed
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self.following_person = nil
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return(false)
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end
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--a function which attempts to make mobs enter
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--the breeding state
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mobs.enter_breed_state = function(self,clicker)
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--do not breed if baby
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if self.baby then
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return(false)
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end
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--do not do anything if looking for mate or
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--if cooling off from breeding
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if self.breed_lookout_timer > 0 or self.breed_timer > 0 then
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return(false)
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end
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--if this is caught, that means something has gone
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--seriously wrong
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if not clicker or not clicker:is_player() then
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return(false)
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end
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local stack = clicker:get_wielded_item()
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--safety check
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if not stack then
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return(false)
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end
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local item_name = stack:get_name()
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--all checks have passed, that guy has some good looking food
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if item_name == self.follow then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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stack:take_item()
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clicker:set_wielded_item(stack)
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end
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self.breed_lookout_timer = self.breed_lookout_timer_goal
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self.bred = true
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return(true)
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end
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--everything failed
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return(false)
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end
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--find the closest mate in the area
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mobs.look_for_mate = function(self)
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local pos1 = self.object:get_pos()
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pos1.y = pos1.y + self.eye_height
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local mates_in_area = {}
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local winner_mate = nil
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local mates_detected = 0
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local radius = self.view_range
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--get mates in radius
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for _,mate in pairs(minetest_get_objects_inside_radius(pos1, radius)) do
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--look for a breeding mate
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if mate and mate:get_luaentity()
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and mate:get_luaentity()._cmi_is_mob
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and mate:get_luaentity().name == self.name
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and mate:get_luaentity().breed_lookout_timer > 0
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and mate:get_luaentity() ~= self then
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local pos2 = mate:get_pos()
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local distance = vector_distance(pos1,pos2)
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if distance <= radius then
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if line_of_sight then
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--must add eye height or stuff breaks randomly because of
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--seethrough nodes being a blocker (like grass)
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if minetest_line_of_sight(
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vector_new(pos1.x, pos1.y, pos1.z),
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vector_new(pos2.x, pos2.y + mate:get_properties().eye_height, pos2.z)
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) then
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mates_detected = mates_detected + 1
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mates_in_area[mate] = distance
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end
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else
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mates_detected = mates_detected + 1
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mates_in_area[mate] = distance
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end
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end
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end
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end
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--return if there's no one near by
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if mates_detected <= 0 then --handle negative numbers for some crazy error that could possibly happen
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return nil
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end
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--do a default radius max
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local shortest_distance = radius + 1
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--sort through mates and find the closest mate
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for mate,distance in pairs(mates_in_area) do
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if distance < shortest_distance then
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shortest_distance = distance
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winner_mate = mate
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end
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end
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return(winner_mate)
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end
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--make the baby grow up
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mobs.baby_grow_up = function(self)
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self.baby = nil
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self.visual_size = self.backup_visual_size
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self.collisionbox = self.backup_collisionbox
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self.selectionbox = self.backup_selectionbox
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self.object:set_properties(self)
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end
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--makes the baby grow up faster with diminishing returns
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mobs.make_baby_grow_faster = function(self,clicker)
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if clicker and clicker:is_player() then
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local stack = clicker:get_wielded_item()
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--safety check
|
||||
if not stack then
|
||||
return
|
||||
end
|
||||
|
||||
local item_name = stack:get_name()
|
||||
--all checks have passed, that guy has some good looking food
|
||||
if item_name == self.follow then
|
||||
self.grow_up_timer = self.grow_up_timer - (self.grow_up_timer * 0.10) --take 10 percent off - diminishing returns
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
stack:take_item()
|
||||
clicker:set_wielded_item(stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -9,6 +9,7 @@ local minetest_registered_nodes = minetest.registered_nodes
|
|||
local minetest_get_connected_players = minetest.get_connected_players
|
||||
|
||||
local vector_new = vector.new
|
||||
local vector_add = vector.add
|
||||
local vector_multiply = vector.multiply
|
||||
local vector_distance = vector.distance
|
||||
|
||||
|
@ -39,7 +40,7 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
|
||||
local pos2 = player:get_pos()
|
||||
|
||||
local distance = vector.distance(pos1,pos2)
|
||||
local distance = vector_distance(pos1,pos2)
|
||||
|
||||
if distance <= radius then
|
||||
if line_of_sight then
|
||||
|
@ -67,12 +68,12 @@ mobs.detect_closest_player_within_radius = function(self, line_of_sight, radius,
|
|||
end
|
||||
|
||||
--do a default radius max
|
||||
local shortest_disance = radius + 1
|
||||
local shortest_distance = radius + 1
|
||||
|
||||
--sort through players and find the closest player
|
||||
for player,distance in pairs(players_in_area) do
|
||||
if distance < shortest_disance then
|
||||
shortest_disance = distance
|
||||
if distance < shortest_distance then
|
||||
shortest_distance = distance
|
||||
winner_player = player
|
||||
end
|
||||
end
|
||||
|
@ -94,7 +95,7 @@ mobs.jump_check = function(self,dtime)
|
|||
vector_multiply(dir, radius)
|
||||
|
||||
--only jump if there's a node and a non-solid node above it
|
||||
local test_dir = vector.add(pos,dir)
|
||||
local test_dir = vector_add(pos,dir)
|
||||
|
||||
local green_flag_1 = minetest_get_item_group(minetest_get_node(test_dir).name, "solid") ~= 0
|
||||
|
||||
|
|
|
@ -119,4 +119,34 @@ mobs.tamed_effect = function(self)
|
|||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
||||
|
||||
--hearts when breeding
|
||||
mobs.breeding_effect = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local yaw = self.object:get_yaw()
|
||||
local collisionbox = self.object:get_properties().collisionbox
|
||||
|
||||
local min, max
|
||||
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
end
|
||||
|
||||
minetest_add_particlespawner({
|
||||
amount = 2,
|
||||
time = 0.0001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-1,1,-1),
|
||||
maxvel = vector.new(1,3,1),
|
||||
minexptime = 0.7,
|
||||
maxexptime = 1,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "heart.png",
|
||||
})
|
||||
end
|
|
@ -6,8 +6,8 @@ local minetest_settings = minetest.settings
|
|||
mobs.mob_staticdata = function(self)
|
||||
|
||||
--despawn mechanism
|
||||
--don't despawned tamed mobs
|
||||
if not self.tamed then
|
||||
--don't despawned tamed or bred mobs
|
||||
if not self.tamed and not self.bred then
|
||||
if not mobs.check_for_player_within_area(self, 64) then
|
||||
--print("removing SERIALIZED!")
|
||||
self.object:remove()
|
||||
|
@ -107,12 +107,12 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
mesh = def.gotten_mesh
|
||||
end
|
||||
|
||||
-- set child objects to half size
|
||||
if self.child == true then
|
||||
-- set baby mobs to half size
|
||||
if self.baby == true then
|
||||
|
||||
vis_size = {
|
||||
x = self.base_size.x * .5,
|
||||
y = self.base_size.y * .5,
|
||||
x = self.base_size.x * self.baby_size,
|
||||
y = self.base_size.y * self.baby_size,
|
||||
}
|
||||
|
||||
if def.child_texture then
|
||||
|
@ -120,20 +120,20 @@ mobs.mob_activate = function(self, staticdata, def, dtime)
|
|||
end
|
||||
|
||||
colbox = {
|
||||
self.base_colbox[1] * .5,
|
||||
self.base_colbox[2] * .5,
|
||||
self.base_colbox[3] * .5,
|
||||
self.base_colbox[4] * .5,
|
||||
self.base_colbox[5] * .5,
|
||||
self.base_colbox[6] * .5
|
||||
self.base_colbox[1] * self.baby_size,
|
||||
self.base_colbox[2] * self.baby_size,
|
||||
self.base_colbox[3] * self.baby_size,
|
||||
self.base_colbox[4] * self.baby_size,
|
||||
self.base_colbox[5] * self.baby_size,
|
||||
self.base_colbox[6] * self.baby_size
|
||||
}
|
||||
selbox = {
|
||||
self.base_selbox[1] * .5,
|
||||
self.base_selbox[2] * .5,
|
||||
self.base_selbox[3] * .5,
|
||||
self.base_selbox[4] * .5,
|
||||
self.base_selbox[5] * .5,
|
||||
self.base_selbox[6] * .5
|
||||
self.base_selbox[1] * self.baby_size,
|
||||
self.base_selbox[2] * self.baby_size,
|
||||
self.base_selbox[3] * self.baby_size,
|
||||
self.base_selbox[4] * self.baby_size,
|
||||
self.base_selbox[5] * self.baby_size,
|
||||
self.base_selbox[6] * self.baby_size
|
||||
}
|
||||
end
|
||||
|
||||
|
|
|
@ -65,12 +65,25 @@ mobs:register_mob("mobs_mc:chicken", {
|
|||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
follow = mobs_mc.follow.chicken,
|
||||
follow = "mcl_farming:wheat_seeds",
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
--why do chickend breed if they lay eggs??
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
|
|
@ -48,11 +48,17 @@ local cow_def = {
|
|||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.cow,
|
||||
--follow = mobs_mc.follow.cow,
|
||||
on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -72,6 +78,9 @@ local cow_def = {
|
|||
return
|
||||
end
|
||||
end,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
follow = mobs_mc.items.wheat,
|
||||
view_range = 10,
|
||||
fear_height = 4,
|
||||
|
@ -85,11 +94,17 @@ local mooshroom_def = table.copy(cow_def)
|
|||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
|
||||
if self.child then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
-- Use shears to get mushrooms and turn mooshroom into cow
|
||||
if item:get_name() == mobs_mc.items.shears then
|
||||
|
|
|
@ -117,7 +117,8 @@ local horse = {
|
|||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 16,
|
||||
follow = mobs_mc.follow.horse,
|
||||
follow = "mcl_farming:wheat_item",
|
||||
follow_distance = 3,
|
||||
passive = true,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
|
@ -217,6 +218,22 @@ local horse = {
|
|||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
--sneak click to breed the horse/feed it
|
||||
if self.owner and self.owner == clicker:get_player_name() and clicker:get_player_control().sneak then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
|
|
|
@ -58,6 +58,9 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
floats = 1,
|
||||
reach = 6,
|
||||
drops = {
|
||||
|
@ -92,7 +95,7 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = mobs_mc.follow.llama,
|
||||
follow = mobs_mc.items.hay_bale,
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -135,15 +138,20 @@ mobs:register_mob("mobs_mc:llama", {
|
|||
return
|
||||
end
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == mobs_mc.items.hay_bale then
|
||||
-- Breed with hay bale
|
||||
if mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
else
|
||||
-- Feed with anything else
|
||||
if mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
if clicker:get_player_control().sneak then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
|
|
|
@ -24,6 +24,9 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
walk_velocity = 1,
|
||||
run_velocity = 3,
|
||||
follow_velocity = 3.4,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
drops = {
|
||||
{name = mobs_mc.items.porkchop_raw,
|
||||
chance = 1,
|
||||
|
@ -50,7 +53,7 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.pig,
|
||||
follow = "mcl_farming:carrot_item",
|
||||
view_range = 8,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
|
@ -91,10 +94,17 @@ mobs:register_mob("mobs_mc:pig", {
|
|||
return
|
||||
end
|
||||
|
||||
local wielditem = clicker:get_wielded_item()
|
||||
-- Feed pig
|
||||
if wielditem:get_name() ~= mobs_mc.items.carrot_on_a_stick then
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if clicker:get_player_control().sneak then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.child then
|
||||
|
|
|
@ -63,6 +63,10 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
skittish = true,
|
||||
breed_distance = 1.5,
|
||||
baby_size = 0.5,
|
||||
follow_distance = 2,
|
||||
follow = mobs_mc.items.wheat,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
|
||||
rotate = 270,
|
||||
visual = "mesh",
|
||||
|
@ -100,7 +104,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
follow = mobs_mc.follow.sheep,
|
||||
view_range = 12,
|
||||
|
||||
-- Eat grass
|
||||
|
@ -196,7 +199,16 @@ mobs:register_mob("mobs_mc:sheep", {
|
|||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
|
||||
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
|
||||
self.gotten = true
|
||||
|
|
|
@ -76,6 +76,7 @@ local wolf = {
|
|||
dog:set_yaw(yaw)
|
||||
ent = dog:get_luaentity()
|
||||
ent.owner = clicker:get_player_name()
|
||||
ent.tamed = true
|
||||
-- cornfirm taming
|
||||
minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
|
||||
-- Replace wolf
|
||||
|
@ -143,12 +144,29 @@ dog.owner_loyal = true
|
|||
dog.follow_velocity = 3.2
|
||||
-- Automatically teleport dog to owner
|
||||
dog.do_custom = mobs_mc.make_owner_teleport_function(12)
|
||||
dog.follow = mobs_mc.follow.dog
|
||||
dog.attack_animals = nil
|
||||
dog.specific_attack = nil
|
||||
dog.breed_distance = 1.5
|
||||
dog.baby_size = 0.5
|
||||
dog.follow_distance = 2
|
||||
dog.follow = "mcl_mobitems:beef"
|
||||
|
||||
dog.on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if self.owner and self.owner == clicker:get_player_name() and clicker:get_player_control().sneak then
|
||||
--attempt to enter breed state
|
||||
if mobs.enter_breed_state(self,clicker) then
|
||||
return
|
||||
end
|
||||
|
||||
--make baby grow faster
|
||||
if self.baby then
|
||||
mobs.make_baby_grow_faster(self,clicker)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if is_food(item:get_name()) then
|
||||
-- Feed to increase health
|
||||
local hp = self.health
|
||||
|
|
Loading…
Reference in New Issue