drop stack instead of items
parent
01cace413f
commit
497f1dcd80
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@ -149,20 +149,19 @@ local piglin = {
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local c_pos = self.object:get_pos()
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if c_pos then
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self.what_traded = trading_items[math.random(#trading_items)]
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for x = 1, math.random(self.what_traded.amount_min, self.what_traded.amount_max) do
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local stack = ItemStack(self.what_traded.itemstring)
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stack:set_count(math.random(self.what_traded.amount_min, self.what_traded.amount_max))
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if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
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local enchantment = "soul_speed"
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mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
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end
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local p = c_pos
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local nn=minetest.find_nodes_in_area_under_air(vector.offset(c_pos,-1,-1,-1),vector.offset(c_pos,1,1,1),{"group:solid"})
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if nn and #nn > 0 then
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p = vector.offset(nn[math.random(#nn)],0,1,0)
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end
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local stack = ItemStack(self.what_traded.itemstring)
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if mcl_enchanting.is_enchanted(self.what_traded.itemstring) then
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local enchantment = "soul_speed"
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mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(nil, 1, mcl_enchanting.enchantments[enchantment].max_level))
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end
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minetest.add_item(p, stack)
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end
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end
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end)
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end
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return it
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