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Regularily damage and delete entities in void

objects
Wuzzy 2018-05-25 13:45:41 +02:00
parent ab38d55646
commit 48b7191af2
7 changed files with 51 additions and 22 deletions

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@ -0,0 +1,2 @@
mcl_worlds
mcl_death_messages

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@ -0,0 +1 @@
Deal damage to entities stuck in the deep void

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@ -0,0 +1,43 @@
local voidtimer = 0
minetest.register_globalstep(function(dtime)
voidtimer = voidtimer + dtime
if voidtimer > 0.5 then
voidtimer = 0
local objs = minetest.object_refs
local enable_damage = minetest.settings:get_bool("enable_damage")
for id, obj in pairs(objs) do
local pos = obj:get_pos()
local void, void_deadly = mcl_worlds.is_in_void(pos)
if void_deadly then
local is_player = obj:is_player()
local ent = obj:get_luaentity()
local immortal_val = obj:get_armor_groups().immortal
local is_immortal = false
if immortal_val and immortal_val > 0 then
is_immortal = true
end
if is_immortal or not enable_damage then
if is_player then
-- If damage is disabled, we can't kill players.
-- So we just teleport the player back to spawn.
local spawn = mcl_spawn.get_spawn_pos(obj)
obj:set_pos(spawn)
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!")
else
obj:remove()
end
elseif enable_damage and not is_immortal then
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
if obj:get_hp() > 0 then
if is_player then
mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp() - 4)
end
end
end
end
end
end)

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@ -0,0 +1 @@
name = mcl_void_damage

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@ -3,8 +3,10 @@ minetest.register_on_dieplayer(function(player)
if keep == false then if keep == false then
-- Drop inventory, crafting grid and armor -- Drop inventory, crafting grid and armor
local inv = player:get_inventory() local inv = player:get_inventory()
local pos = player:getpos() local pos = player:get_pos()
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
-- No item drop if in deep void
local void, void_deadly = mcl_worlds.is_in_void(pos)
local lists = { local lists = {
{ inv = inv, listname = "main", drop = true }, { inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true }, { inv = inv, listname = "craft", drop = true },
@ -21,7 +23,7 @@ minetest.register_on_dieplayer(function(player)
local z = math.random(0, 9)/3 local z = math.random(0, 9)/3
pos.x = pos.x + x pos.x = pos.x + x
pos.z = pos.z + z pos.z = pos.z + z
if drop then if not void_deadly and drop then
minetest.add_item(pos, stack) minetest.add_item(pos, stack)
end end
stack:clear() stack:clear()

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@ -1,5 +1,4 @@
mcl_init mcl_init
mcl_worlds
mcl_core mcl_core
mcl_particles mcl_particles
mcl_hunger mcl_hunger

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@ -141,25 +141,6 @@ minetest.register_globalstep(function(dtime)
end end
end end
-- Deal Void damage
local void, void_deadly = mcl_worlds.is_in_void(pos)
if void_deadly then
-- Player is deep into the void, deal void damage
if minetest.settings:get_bool("enable_damage") then
if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", name))
player:set_hp(player:get_hp() - 4)
end
else
-- If damge is disabled, we can't kill the player.
-- So we just teleport the player back to spawn.
local spawn = mcl_spawn.get_spawn_pos(player)
player:set_pos(spawn)
mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(name, "The void is off-limits to you!")
end
end
--[[ Swimming: Cause exhaustion. --[[ Swimming: Cause exhaustion.
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid! NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
Head alone does not count. We respect that for now. ]] Head alone does not count. We respect that for now. ]]