Regularily damage and delete entities in void
parent
ab38d55646
commit
48b7191af2
|
@ -0,0 +1,2 @@
|
|||
mcl_worlds
|
||||
mcl_death_messages
|
|
@ -0,0 +1 @@
|
|||
Deal damage to entities stuck in the deep void
|
|
@ -0,0 +1,43 @@
|
|||
local voidtimer = 0
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
voidtimer = voidtimer + dtime
|
||||
if voidtimer > 0.5 then
|
||||
voidtimer = 0
|
||||
local objs = minetest.object_refs
|
||||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
for id, obj in pairs(objs) do
|
||||
local pos = obj:get_pos()
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
if void_deadly then
|
||||
local is_player = obj:is_player()
|
||||
local ent = obj:get_luaentity()
|
||||
local immortal_val = obj:get_armor_groups().immortal
|
||||
local is_immortal = false
|
||||
if immortal_val and immortal_val > 0 then
|
||||
is_immortal = true
|
||||
end
|
||||
if is_immortal or not enable_damage then
|
||||
if is_player then
|
||||
-- If damage is disabled, we can't kill players.
|
||||
-- So we just teleport the player back to spawn.
|
||||
local spawn = mcl_spawn.get_spawn_pos(obj)
|
||||
obj:set_pos(spawn)
|
||||
mcl_worlds.dimension_change(obj, mcl_worlds.pos_to_dimension(spawn))
|
||||
minetest.chat_send_player(obj:get_player_name(), "The void is off-limits to you!")
|
||||
else
|
||||
obj:remove()
|
||||
end
|
||||
elseif enable_damage and not is_immortal then
|
||||
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
|
||||
if obj:get_hp() > 0 then
|
||||
if is_player then
|
||||
mcl_death_messages.player_damage(obj, string.format("%s fell into the endless void.", obj:get_player_name()))
|
||||
end
|
||||
obj:set_hp(obj:get_hp() - 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -0,0 +1 @@
|
|||
name = mcl_void_damage
|
|
@ -3,8 +3,10 @@ minetest.register_on_dieplayer(function(player)
|
|||
if keep == false then
|
||||
-- Drop inventory, crafting grid and armor
|
||||
local inv = player:get_inventory()
|
||||
local pos = player:getpos()
|
||||
local pos = player:get_pos()
|
||||
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
-- No item drop if in deep void
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
local lists = {
|
||||
{ inv = inv, listname = "main", drop = true },
|
||||
{ inv = inv, listname = "craft", drop = true },
|
||||
|
@ -21,7 +23,7 @@ minetest.register_on_dieplayer(function(player)
|
|||
local z = math.random(0, 9)/3
|
||||
pos.x = pos.x + x
|
||||
pos.z = pos.z + z
|
||||
if drop then
|
||||
if not void_deadly and drop then
|
||||
minetest.add_item(pos, stack)
|
||||
end
|
||||
stack:clear()
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
mcl_init
|
||||
mcl_worlds
|
||||
mcl_core
|
||||
mcl_particles
|
||||
mcl_hunger
|
||||
|
|
|
@ -141,25 +141,6 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
|
||||
-- Deal Void damage
|
||||
local void, void_deadly = mcl_worlds.is_in_void(pos)
|
||||
if void_deadly then
|
||||
-- Player is deep into the void, deal void damage
|
||||
if minetest.settings:get_bool("enable_damage") then
|
||||
if player:get_hp() > 0 then
|
||||
mcl_death_messages.player_damage(player, string.format("%s fell into the endless void.", name))
|
||||
player:set_hp(player:get_hp() - 4)
|
||||
end
|
||||
else
|
||||
-- If damge is disabled, we can't kill the player.
|
||||
-- So we just teleport the player back to spawn.
|
||||
local spawn = mcl_spawn.get_spawn_pos(player)
|
||||
player:set_pos(spawn)
|
||||
mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
|
||||
minetest.chat_send_player(name, "The void is off-limits to you!")
|
||||
end
|
||||
end
|
||||
|
||||
--[[ Swimming: Cause exhaustion.
|
||||
NOTE: As of 0.4.15, it only counts as swimming when you are with the feet inside the liquid!
|
||||
Head alone does not count. We respect that for now. ]]
|
||||
|
|
Loading…
Reference in New Issue