Make creepers even more dangerous
parent
576621169b
commit
486959515c
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@ -346,6 +346,7 @@ function mobs:register_mob(name, def)
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fire_damage_resistant = def.fire_damage_resistant or false,
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fire_damage_resistant = def.fire_damage_resistant or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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ignited_by_sunlight = def.ignited_by_sunlight or false,
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eye_height = def.eye_height or 1.5,
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eye_height = def.eye_height or 1.5,
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defuse_reach = def.defuse_reach or 4,
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-- End of MCL2 extensions
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-- End of MCL2 extensions
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on_spawn = def.on_spawn,
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on_spawn = def.on_spawn,
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@ -23,8 +23,13 @@ mobs.explode_attack_walk = function(self,dtime)
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mobs.set_yaw_while_attacking(self)
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mobs.set_yaw_while_attacking(self)
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local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
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--make mob walk up to player within 2 nodes distance then start exploding
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--make mob walk up to player within 2 nodes distance then start exploding
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if vector_distance(self.object:get_pos(), self.attacking:get_pos()) >= self.reach then
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if distance_from_attacking >= self.reach and
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--don't allow explosion to cancel unless out of the reach boundary
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not (self.explosion_animation ~= nil and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
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mobs.set_velocity(self, self.run_velocity)
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mobs.set_velocity(self, self.run_velocity)
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mobs.set_mob_animation(self,"run")
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mobs.set_mob_animation(self,"run")
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@ -48,7 +48,8 @@ mobs:register_mob("mobs_mc:creeper", {
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explosion_radius = 4,
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explosion_radius = 4,
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explosion_damage_radius = 6,
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explosion_damage_radius = 6,
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explosiontimer_reset_radius = 6,
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explosiontimer_reset_radius = 6,
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reach = 3,
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reach = 1.5,
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defuse_reach = 4,
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explosion_timer = 0.3,
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explosion_timer = 0.3,
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allow_fuse_reset = true,
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allow_fuse_reset = true,
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stop_to_explode = true,
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stop_to_explode = true,
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