Merge remote-tracking branch 'origin/master' into mineclone5
commit
48286d4ac1
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@ -1,3 +1,24 @@
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--these are lua locals, used for higher performance
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local minetest,math,vector,ipairs = minetest,math,vector,ipairs
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--this is used for the player pool in the sound buffer
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local pool = {}
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local tick = false
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minetest.register_on_joinplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = 0
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end)
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minetest.register_on_leaveplayer(function(player)
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local name
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name = player:get_player_name()
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pool[name] = nil
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end)
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local has_awards = minetest.get_modpath("awards")
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local has_awards = minetest.get_modpath("awards")
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local mcl_item_entity = {}
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local mcl_item_entity = {}
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@ -77,9 +98,33 @@ end
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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tick = not tick
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local name = player:get_player_name()
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local pos = player:get_pos()
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local pos = player:get_pos()
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if tick == true and pool[name] > 0 then
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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gain = 0.7,
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max_hear_distance = 16,
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pitch = math.random(70,110)/100
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})
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if pool[name] > 6 then
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pool[name] = 6
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else
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pool[name] = pool[name] - 1
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end
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end
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local inv = player:get_inventory()
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local inv = player:get_inventory()
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
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@ -94,11 +139,7 @@ minetest.register_globalstep(function(dtime)
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-- Ignore if itemstring is not set yet
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-- Ignore if itemstring is not set yet
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if object:get_luaentity().itemstring ~= "" then
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if object:get_luaentity().itemstring ~= "" then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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pos = pos,
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max_hear_distance = 16,
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gain = 1.0,
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}, true)
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check_pickup_achievements(object, player)
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check_pickup_achievements(object, player)
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-- Destroy entity
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-- Destroy entity
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@ -111,6 +152,8 @@ minetest.register_globalstep(function(dtime)
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object:move_to(checkpos)
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object:move_to(checkpos)
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pool[name] = pool[name] + 1
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minetest.after(0.25, function()
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minetest.after(0.25, function()
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--safety check
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--safety check
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if object and object:get_luaentity() then
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if object and object:get_luaentity() then
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@ -0,0 +1 @@
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Item_Drop_Pickup - https://freesound.org/people/benniknop/sounds/317848/ (License: CC0)
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@ -2819,6 +2819,10 @@ local do_states = function(self, dtime)
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local arrow, ent
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local arrow, ent
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local v = 1
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local v = 1
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if not self.shoot_arrow then
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if not self.shoot_arrow then
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self.firing = true
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minetest.after(1, function()
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self.firing = false
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end)
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arrow = minetest.add_entity(p, self.arrow)
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arrow = minetest.add_entity(p, self.arrow)
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ent = arrow:get_luaentity()
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ent = arrow:get_luaentity()
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if ent.velocity then
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if ent.velocity then
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@ -4223,6 +4227,11 @@ function mobs:register_arrow(name, def)
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switch = 0,
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switch = 0,
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owner_id = def.owner_id,
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owner_id = def.owner_id,
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rotate = def.rotate,
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rotate = def.rotate,
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on_punch = function(self)
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local vel = self.object:get_velocity()
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self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
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end,
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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automatic_face_movement_dir = def.rotate
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automatic_face_movement_dir = def.rotate
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and (def.rotate - (pi / 180)) or false,
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and (def.rotate - (pi / 180)) or false,
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@ -4285,7 +4294,7 @@ function mobs:register_arrow(name, def)
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if self.hit_player or self.hit_mob or self.hit_object then
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if self.hit_player or self.hit_mob or self.hit_object then
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do
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for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
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if self.hit_player
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if self.hit_player
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and player:is_player() then
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and player:is_player() then
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@ -63,6 +63,15 @@ mobs:register_mob("mobs_mc:ghast", {
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makes_footstep_sound = false,
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makes_footstep_sound = false,
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instant_death = true,
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instant_death = true,
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fire_resistant = true,
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fire_resistant = true,
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do_custom = function(self)
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if self.firing == true then
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self.base_texture = {"mobs_mc_ghast_firing.png"}
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self.object:set_properties({textures=self.base_texture})
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else
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self.base_texture = {"mobs_mc_ghast.png"}
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self.object:set_properties({textures=self.base_texture})
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end
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end,
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})
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})
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@ -74,6 +83,7 @@ mobs:register_arrow("mobs_mc:fireball", {
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visual_size = {x = 1, y = 1},
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visual_size = {x = 1, y = 1},
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textures = {"mcl_fire_fire_charge.png"},
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textures = {"mcl_fire_fire_charge.png"},
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velocity = 15,
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velocity = 15,
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collisionbox = {-.5, -.5, -.5, .5, .5, .5},
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hit_player = function(self, player)
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hit_player = function(self, player)
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if rawget(_G, "armor") and armor.last_damage_types then
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if rawget(_G, "armor") and armor.last_damage_types then
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