Fix group attack for slime, zombie and zombiepig
parent
f3b4c56772
commit
47ef78bf6a
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@ -2569,12 +2569,20 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if obj then
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-- only alert members of same mob
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if obj.group_attack == true
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-- only alert members of same mob or friends
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.owner ~= name
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and obj.name == self.name then
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do_attack(obj, hitter)
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and obj.owner ~= name then
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if obj.name == self.name then
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do_attack(obj, hitter)
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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if obj.name == obj.group_attack[i] then
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do_attack(obj, hitter)
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break
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end
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end
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end
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end
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-- have owned mobs attack player threat
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@ -78,6 +78,8 @@ functions needed for the mob to work properly which contains the following:
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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[MCL2 extension:] When a table, this is a list of
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mob types that will get alerted as well (besides same mob type)
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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@ -222,6 +224,7 @@ functions needed for the mob to work properly which contains the following:
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'glow' same as in entity definition
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'child' if true, spawn mob as child
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Node Replacement
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----------------
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@ -58,7 +58,7 @@ end
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local slime_big = {
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type = "monster",
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pathfinding = 1,
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group_attack = true,
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group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
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hp_min = 16,
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hp_max = 16,
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collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
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@ -65,8 +65,8 @@ local zombie = {
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fear_height = 4,
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pathfinding = 1,
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jump = true,
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--jump_height = 3,
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group_attack = true,
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jump_height = 4,
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group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
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drops = drops_zombie,
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animation = {
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speed_normal = 25, speed_run = 50,
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@ -75,7 +75,6 @@ local zombie = {
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run_start = 0, run_end = 40,
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},
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lava_damage = 4,
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-- TODO: Burn mob only when in direct sunlight
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sunlight_damage = 2,
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view_range = 16,
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attack_type = "dogfight",
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@ -18,7 +18,7 @@ local pigman = {
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hp_max = 20,
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armor = 90,
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attack_type = "dogfight",
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group_attack = true,
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group_attack = { "mobs_mc:pigman", "mobs_mc:baby_pigman" },
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damage = 9,
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reach = 2,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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