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Fix broken item safety code

objects
Wuzzy 2017-05-30 05:51:48 +02:00
parent b33d4bf9f8
commit 467baaf67c
1 changed files with 2 additions and 2 deletions

View File

@ -103,8 +103,8 @@ minetest.register_globalstep(function(dtime)
if object:get_luaentity().init ~= true then if object:get_luaentity().init ~= true then
object:get_luaentity().init = true object:get_luaentity().init = true
minetest.after(1, function(args) minetest.after(1, function(args)
local player = args.player local player = args[1]
local object = args.object local object = args[2]
local lua = object:get_luaentity() local lua = object:get_luaentity()
if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then if player == nil or not player:is_player() or object == nil or lua == nil or lua.itemstring == nil then
return return