Merge branch 'master' into stuck_arrow
commit
467018128a
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@ -0,0 +1 @@
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A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!
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@ -443,7 +443,8 @@ register_minecart(
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"mcl_minecarts_minecart_chest.b3d",
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{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
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"mcl_minecarts_minecart_chest.png",
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{"mcl_minecarts:minecart", "mcl_chests:chest"})
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{"mcl_minecarts:minecart", "mcl_chests:chest"},
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nil, nil, false)
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-- Minecart with Furnace
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register_minecart(
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@ -485,7 +486,7 @@ register_minecart(
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-- DEBUG
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minetest.chat_send_player(clicker:get_player_name(), "Fuel: " .. tostring(self._fueltime))
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end
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end
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end, nil, false
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)
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-- Minecart with Command Block
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@ -506,8 +507,7 @@ register_minecart(
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},
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"mcl_minecarts_minecart_command_block.png",
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{"mcl_minecarts:minecart"},
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nil,
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false
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nil, nil, false
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)
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-- Minecart with Hopper
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@ -524,7 +524,8 @@ register_minecart(
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"mcl_hoppers_hopper_top.png",
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},
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"mcl_minecarts_minecart_hopper.png",
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{"mcl_minecarts:minecart", "mcl_hoppers:hopper"}
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{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
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nil, nil, false
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)
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-- Minecart with TNT
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@ -544,7 +545,8 @@ register_minecart(
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"mcl_minecarts_minecart.png",
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},
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"mcl_minecarts_minecart_tnt.png",
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{"mcl_minecarts:minecart", "mcl_tnt:tnt"}
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{"mcl_minecarts:minecart", "mcl_tnt:tnt"},
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nil, nil, false
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)
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@ -556,6 +558,8 @@ minetest.register_craft({
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},
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})
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-- TODO: Re-enable crafting of special minecarts when they have been implemented
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if false then
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minetest.register_craft({
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output = "mcl_minecarts:hopper_minecart",
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recipe = {
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@ -587,3 +591,4 @@ minetest.register_craft({
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{"mcl_minecarts:minecart"},
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},
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})
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end
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@ -115,7 +115,10 @@ register_rail("mcl_minecarts:activator_rail",
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rules = rail_rules_long,
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},
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},
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}
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},
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-- Hidden from creative because no cart is using this rail so far.
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-- TODO: Remove this when the activator rail has become useful.
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false
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)
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-- Activator rail (on)
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@ -188,6 +191,9 @@ minetest.register_craft({
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}
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})
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-- Activator rail crafting is disabled until it becomes useful.
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-- TODO: Enable crafting as needed.
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if false then
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minetest.register_craft({
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output = "mcl_minecarts:activator_rail 6",
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recipe = {
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@ -196,6 +202,7 @@ minetest.register_craft({
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{"mcl_core:iron_ingot", "mcl_core:stick", "mcl_core:iron_ingot"},
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}
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})
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end
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minetest.register_craft({
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output = "mcl_minecarts:detector_rail 6",
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@ -98,20 +98,11 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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on_place = on_button_place,
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node_placement_prediction = "",
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on_rightclick = function (pos, node)
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minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_on", param2=node.param2})
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mesecon.receptor_on(pos, button_get_output_rules(node))
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minetest.sound_play("mesecons_button_push", {pos=pos})
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local button_turnoff = function(a)
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local pos = a.pos
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local node = minetest.get_node(pos)
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local basename = a.basename
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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minetest.swap_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end
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minetest.after(button_timer, button_turnoff, {pos=pos, basename=basename})
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local timer = minetest.get_node_timer(pos)
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timer:start(button_timer)
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end,
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sounds = sounds,
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mesecons = {receptor = {
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@ -143,6 +134,14 @@ mesecon.register_button = function(basename, description, texture, recipeitem, s
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state = mesecon.state.on,
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rules = button_get_output_rules
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}},
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on_timer = function(pos, elapsed)
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local node = minetest.get_node(pos)
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if node.name=="mesecons_button:button_"..basename.."_on" then --has not been dug
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minetest.set_node(pos, {name="mesecons_button:button_"..basename.."_off",param2=node.param2})
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minetest.sound_play("mesecons_button_pop", {pos=pos})
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mesecon.receptor_off(pos, button_get_output_rules(node))
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end
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end,
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_mcl_blast_resistance = 2.5,
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_mcl_hardness = 0.5,
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})
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@ -86,7 +86,8 @@ minetest.register_tool("mcl_fishing:fishing_rod", {
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description = "Fishing Rod",
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_doc_items_longdesc = "Fishing rods can be used to catch fish.",
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_doc_items_usagehelp = "Rightclick a water source to try to go fishing. Who knows what you're going to catch?",
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groups = { tool=1 },
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-- This item is incomplete, hide it from creative inventory
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groups = { tool=1, not_in_creative_inventory=1 },
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inventory_image = "mcl_fishing_fishing_rod.png",
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stack_max = 1,
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liquids_pointable = true,
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