Re-enable mob punching (broken)
parent
31a791c33b
commit
45790c0be0
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@ -120,7 +120,7 @@ end
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-- creative check
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function mobs.is_creative(name)
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return minetest.is_creative_enabled(name)
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return minetest_is_creative_enabled(name)
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end
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@ -1,4 +1,9 @@
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local minetest_after = minetest.after
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local minetest_sound_play = minetest.sound_play
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local math_floor = math.floor
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local math_min = math.min
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local vector_direction = vector.direction
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mobs.feed_tame = function(self)
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@ -65,34 +70,24 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end
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--[[
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-- custom punch function
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if self.do_punch then
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-- when false skip going any further
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if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
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return
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end
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end
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-- error checking when mod profiling is enabled
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if not tool_capabilities then
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minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
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minetest.log("warning", "[mobs_mc] Mod profiling enabled, damage not enabled")
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return
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end
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local is_player = hitter:is_player()
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if is_player then
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-- is mob protected?
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if self.protected and minetest_is_protected(self.object:get_pos(), hitter:get_player_name()) then
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return
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end
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-- set/update 'drop xp' timestamp if hitted by player
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self.xp_timestamp = minetest_get_us_time()
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end
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-- punch interval
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local weapon = hitter:get_wielded_item()
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@ -108,15 +103,11 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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local armor = self.object:get_armor_groups() or {}
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local tmp
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-- quick error check incase it ends up 0 (serialize.h check test)
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-- quick error check in case it ends up 0 (serialize.h check test)
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if tflp == 0 then
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tflp = 0.2
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end
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if use_cmi then
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damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
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else
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for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
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tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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@ -130,7 +121,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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damage = damage + (tool_capabilities.damage_groups[group] or 0)
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* tmp * ((armor[group] or 0) / 100.0)
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end
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end
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if weapon then
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local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
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@ -141,9 +131,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- check for tool immunity or special damage
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for n = 1, #self.immune_to do
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if self.immune_to[n][1] == weapon:get_name() then
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damage = self.immune_to[n][2] or 0
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break
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end
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@ -155,21 +143,14 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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return
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end
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if use_cmi then
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local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
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if cancel then return end
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end
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if tool_capabilities then
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punch_interval = tool_capabilities.full_punch_interval or 1.4
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end
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-- add weapon wear manually
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-- Required because we have custom health handling ("health" property)
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if minetest_is_creative_enabled("") ~= true
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and tool_capabilities then
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--minetest_is_creative_enabled("") ~= true removed for now
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if tool_capabilities then
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if tool_capabilities.punch_attack_uses then
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-- Without this delay, the wear does not work. Quite hacky ...
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minetest_after(0, function(name)
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@ -207,15 +188,15 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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}, true)
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end
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damage_effect(self, damage)
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--damage_effect(self, damage)
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-- do damage
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self.health = self.health - damage
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-- skip future functions if dead, except alerting others
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if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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die = true
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end
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--if check_for_death(self, "hit", {type = "punch", puncher = hitter}) then
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-- die = true
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--end
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-- knock back effect (only on full punch)
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if not die
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@ -266,6 +247,7 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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end -- END if damage
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-- if skittish then run away
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--[[
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if not die and self.runaway == true and self.state ~= "flop" then
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local lp = hitter:get_pos()
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@ -288,54 +270,6 @@ mobs.mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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self.following = nil
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end
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local name = hitter:get_player_name() or ""
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-- attack puncher and call other mobs for help
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if self.passive == false
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and self.state ~= "flop"
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and (self.child == false or self.type == "monster")
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and hitter:get_player_name() ~= self.owner
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and not mobs.invis[ name ] then
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if not die then
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-- attack whoever punched mob
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self.state = ""
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do_attack(self, hitter)
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end
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-- alert others to the attack
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local objs = minetest_get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local obj = nil
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for n = 1, #objs do
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obj = objs[n]:get_luaentity()
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if obj then
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-- only alert members of same mob or friends
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if obj.group_attack
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and obj.state ~= "attack"
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and obj.owner ~= name then
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if obj.name == self.name then
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do_attack(obj, hitter)
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elseif type(obj.group_attack) == "table" then
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for i=1, #obj.group_attack do
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if obj.name == obj.group_attack[i] then
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do_attack(obj, hitter)
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break
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end
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end
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end
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end
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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do_attack(obj, self.object)
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end
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end
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end
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end
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]]--
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end
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