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Add gui to list craft recipes for some stones

hollow_logs_ref_recovery
ChrisPHP 2023-07-30 18:25:48 +01:00 committed by the-real-herowl
parent 86da47b922
commit 45532ebe6d
1 changed files with 123 additions and 0 deletions

View File

@ -7,6 +7,71 @@
local S = minetest.get_translator(minetest.get_current_modname())
local recipes = {
{"mcl_core:cobble", "mcl_stairs:slab_cobble", "mcl_walls:cobble", "mcl_stairs:stair_cobble"},
{"mcl_core:granite", "mcl_stairs:slab_granite", "mcl_walls:granite", "mcl_stairs:stair_granite", "mcl_core:granite_smooth", "mcl_stairs:stair_granite_smooth", "mcl_stairs:slab_granite_smooth"},
{"mcl_core:diorite", "mcl_stairs:slab_diorite", "mcl_walls:diorite", "mcl_stairs:stair_diorite", "mcl_core:diorite_smooth", "mcl_stairs:stair_diorite_smooth", "mcl_stairs:slab_diorite_smooth"},
}
local FMT = {
item_image_button = "item_image_button[%f,%f;%f,%f;%s;%s;%s]",
item_image = "item_image[%f,%f;%f,%f;%s]",
}
local function show_stonecutter_formspec(items, input)
local cut_items = {}
local x_len = 0
local y_len = 0.5
if items ~= nil then
for index, value in pairs(items) do
x_len = x_len + 1
if x_len > 5 then
y_len = y_len + 1
x_len = 1
end
local test = string.format(FMT.item_image_button,x_len+1,y_len,1,1, value, value, "")
cut_items[index] = test
end
end
local formspec = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"label[1,0.1;"..minetest.formspec_escape(minetest.colorize("#313131", S("Stonecutter"))).."]"..
"list[context;main;0,0;8,4;]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"list[context;input;0.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(0.5,1.7,1,1)..
"list[context;output;7.5,1.7;1,1;]"..
mcl_formspec.get_itemslot_bg(7.5,1.7,1,1)..
table.concat(cut_items)..
"listring[context;output]"..
"listring[current_player;main]"..
"listring[context;input]"..
"listring[current_player;main]"
return formspec
end
local function update_stonecutter_slots(meta)
local inv = meta:get_inventory()
local input = inv:get_stack("input", 1)
local name = input:get_name()
local new_output
for index, value in pairs(recipes) do
if name == value[1] then
meta:set_string("formspec", show_stonecutter_formspec(recipes[index]))
end
end
end
minetest.register_node("mcl_stonecutter:stonecutter", {
description = S("Stone Cutter"),
_tt_help = S("Used to cut stone like materials."),
@ -46,6 +111,64 @@ minetest.register_node("mcl_stonecutter:stonecutter", {
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
sounds = mcl_sounds.node_sound_stone_defaults(),
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if from_list == "output" and to_list == "input" then
local inv = meta:get_inventory()
for i=1, inv:get_size("input") do
if i ~= to_index then
local istack = inv:get_stack("input", i)
istack:set_count(math.max(0, istack:get_count() - count))
inv:set_stack("input", i, istack)
end
end
end
update_stonecutter_slots(meta)
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
elseif listname == "output" then
return 0
else
return stack:get_count()
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
update_stonecutter_slots(meta)
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("output", 1)
local form = show_stonecutter_formspec()
meta:set_string("formspec", form)
end,
on_rightclick = function(pos, node, player, itemstack)
local name = player:get_player_name()
if not player:get_player_control().sneak then
local meta = minetest.get_meta(pos)
--show_stonecutter_formspec(name, "main", player)
update_stonecutter_slots(meta)
--meta:set_string("formspec", show_stonecutter_formspec(items[1]))
end
end,
})
minetest.register_craft({