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Add Jungle M biome

objects
Wuzzy 2017-09-12 05:20:03 +02:00
parent b86b83cc58
commit 4468b53fdd
2 changed files with 171 additions and 18 deletions

View File

@ -45,7 +45,6 @@ local function register_biomes()
TODO:
* Extreme Hills+ M
* Jungle M
* Better beaches (varying height)
Tricky are the beach (esp. stone beach) and mushroom island biomes as they have specific conditions we can't check in MT. :(
@ -56,7 +55,6 @@ local function register_biomes()
local DEEP_OCEAN_MAX = -11
local DEEP_OCEAN_MIN = -32 -- Careful when changing this. You might end up caves covered in gravel around Y=32!
local OCEAN_MIN = DEEP_OCEAN_MAX+1
-- Ice Plains Spikes
minetest.register_biome({
name = "ice_plains_spikes",
@ -925,6 +923,50 @@ local function register_biomes()
humidity_point = 91,
})
-- Jungle M
-- Like jungle but with even more dense vegetation
minetest.register_biome({
name = "jungle_m",
node_top = "mcl_core:dirt_with_grass",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
heat_point = 90,
humidity_point = 100,
})
minetest.register_biome({
name = "jungle_m_shore",
node_top = "mcl_core:dirt",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = -1,
y_max = 0,
heat_point = 90,
humidity_point = 100,
})
minetest.register_biome({
name = "jungle_m_ocean",
node_top = "mcl_core:dirt",
depth_top = 1,
node_filler = "mcl_core:dirt",
depth_filler = 3,
node_riverbed = "mcl_core:sand",
depth_riverbed = 2,
y_min = OCEAN_MIN,
y_max = -2,
heat_point = 90,
humidity_point = 100,
})
-- Jungle Edge
minetest.register_biome({
name = "jungle_edge",
@ -954,7 +996,7 @@ local function register_biomes()
})
-- Jungle Edge M
-- Almost identical Jungle Edge. Has deeper dirt. Melons spawn here a lot (TODO).
-- Almost identical to Jungle Edge. Has deeper dirt. Melons spawn here a lot (TODO).
-- TODO: Must be super rare
minetest.register_biome({
@ -1775,13 +1817,38 @@ local function register_decorations()
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.008,
biomes = {"jungle_m"},
y_min = 4,
y_max = mcl_vars.mg_overworld_max,
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree_huge.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.09,
biomes = {"jungle_m"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_tree.mts",
flags = "place_center_x, place_center_z",
rotation = "random",
})
-- Oak in jungle / jungle edge
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.004,
biomes = {"jungle"},
biomes = {"jungle", "jungle_m"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_oak_classic.mts",
@ -2274,13 +2341,42 @@ local function register_decorations()
sidelen = 16,
noise_params = {
offset = 0.01,
scale = 0.01,
scale = 0.03,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 2,
persist = 0.66,
},
biomes = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "cold_taiga", "mega_taiga", "mega_spruce_taiga" },
biomes = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "cold_taiga", "mega_taiga", "mega_spruce_taiga" },
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
})
minetest.register_decoration({
deco_type = "schematic",
schematic = {
size = { x=1, y=3, z=1 },
data = {
{ name = "air", prob = 0 },
{ name = "mcl_flowers:double_fern", param1=255, },
{ name = "mcl_flowers:double_fern_top", param1=255, },
},
},
replacements = {
["mcl_flowers:fern"] = "mcl_flowers:double_fern"
},
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.15,
scale = 0.1,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 2,
persist = 0.60,
},
biomes = { "jungle_m" },
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
})
@ -2357,6 +2453,24 @@ local function register_decorations()
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
noise_params = {
offset = 0.05,
scale = 0.025,
spread = {x = 250, y = 250, z = 250},
seed = 2930,
octaves = 4,
persist = 0.6,
},
biomes = {"jungle_m"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = minetest.get_modpath("mcl_core").."/schematics/mcl_core_jungle_bush.mts",
flags = "place_center_x, place_center_z",
})
minetest.register_decoration({
deco_type = "schematic",
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
@ -2487,7 +2601,7 @@ local function register_decorations()
place_on = {"mcl_core:dirt_with_grass", "mcl_core:dirt"},
sidelen = 80,
fill_ratio = 0.005,
biomes = {"jungle"},
biomes = {"jungle", "jungle_m"},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
schematic = {
@ -2601,6 +2715,23 @@ local function register_decorations()
decoration = "mcl_farming:melon",
biomes = { "jungle" },
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0.0,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = { "jungle_m" },
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass"},
@ -2616,7 +2747,7 @@ local function register_decorations()
y_min = 1,
y_max = mcl_vars.mg_overworld_max,
decoration = "mcl_farming:melon",
biomes = { "jungle_edge" },
biomes = { "jungle_edge", "jungle_edge_m" },
})
--[[
-- Lots of melons in Jungle Edge M
@ -2671,7 +2802,7 @@ local function register_decorations()
local grass_forest = {"plains", "taiga", "forest", "flower_forest", "birch_forest", "birch_forest_m", "roofed_forest", "swampland", "mesa_plateau_f_grasstop" }
local grass_plains = {"plains", "sunflower_plains", "jungle_edge", "jungle_edge_m" }
local grass_savanna = {"savanna", "savanna_m"}
local grass_sparse = {"extreme_hills", "extreme_hills_plus", "extreme_hills_plus_snowtop", "extreme_hills_m" }
local grass_sparse = {"extreme_hills", "extreme_hills_plus", "extreme_hills_plus_snowtop", "extreme_hills_m", "jungle", }
register_grass_decoration("tallgrass", -0.03, 0.09, grass_forest)
register_grass_decoration("tallgrass", -0.015, 0.075, grass_forest)
@ -2686,9 +2817,10 @@ local function register_decorations()
register_grass_decoration("tallgrass", 0.18, -0.03, grass_savanna)
register_grass_decoration("tallgrass", 0.05, -0.03, grass_sparse)
local fern_minimal = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga", "cold_taiga" }
local fern_low = { "jungle", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga" }
local fern_jungle = { "jungle", "jungle_edge", "jungle_edge_m" }
local fern_minimal = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga", "cold_taiga" }
local fern_low = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "taiga", "mega_taiga", "mega_spruce_taiga" }
local fern_jungle = { "jungle", "jungle_m", "jungle_edge", "jungle_edge_m" }
local fern_jungle_m = { "jungle_m" },
register_grass_decoration("fern", -0.03, 0.09, fern_minimal)
register_grass_decoration("fern", -0.015, 0.075, fern_minimal)
register_grass_decoration("fern", 0, 0.06, fern_minimal)
@ -2699,6 +2831,7 @@ local function register_decorations()
register_grass_decoration("fern", 0.05, 0.01, fern_jungle)
register_grass_decoration("fern", 0.07, -0.01, fern_jungle)
register_grass_decoration("fern", 0.09, -0.03, fern_jungle)
register_grass_decoration("fern", 0.12, -0.03, fern_jungle_m)
-- Place tall grass on snow in Ice Plains and Extreme Hills+
minetest.register_decoration({
@ -2904,7 +3037,7 @@ local function register_decorations()
end
end
local flower_biomes1 = {"plains", "sunflower_plains", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "jungle_edge", "jungle_edge_m", "savanna", "savanna_m", "extreme_hills", "extreme_hills_m", "extreme_hills_plus", "extreme_hills_plus_snowtop" }
local flower_biomes1 = {"plains", "sunflower_plains", "roofed_forest", "forest", "birch_forest", "birch_forest_m", "taiga", "cold_taiga", "jungle", "jungle_m", "jungle_edge", "jungle_edge_m", "savanna", "savanna_m", "extreme_hills", "extreme_hills_m", "extreme_hills_plus", "extreme_hills_plus_snowtop" }
register_flower("dandelion", flower_biomes1, 8)
register_flower("poppy", flower_biomes1, 9439)

View File

@ -1298,9 +1298,14 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
local swampland_shore = minetest.get_biome_id("swampland_shore")
local jungle = minetest.get_biome_id("jungle")
local jungle_shore = minetest.get_biome_id("jungle_shore")
local jungle_m = minetest.get_biome_id("jungle_m")
local jungle_shore_m = minetest.get_biome_id("jungle_m_shore")
local jungle_edge = minetest.get_biome_id("jungle_edge")
local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore")
-- Modifier for Jungle M biome: More vines and cocoas
local dense_vegetation = false
if biomemap then
-- Biome map available: Check if the required biome (jungle or swampland)
-- is in this mapchunk. We are only interested in trees in the correct biome.
@ -1314,12 +1319,16 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
oaktree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:tree"})
oakleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:leaves"})
swamp_biome_found = true
elseif not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_edge or id == jungle_edge_shore) then
end
if not jungle_biome_found and (id == jungle or id == jungle_shore or id == jungle_m or id == jungle_m_shore or id == jungle_edge or id == jungle_edge_shore) then
jungletree = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungletree"})
jungleleaves = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:jungleleaves"})
jungle_biome_found = true
end
if swamp_biome_found and jungle_biome_found then
if not dense_vegetation and (id == jungle_m or id == jungle_m_shore) then
dense_vegetation = true
end
if swamp_biome_found and jungle_biome_found and dense_vegetation then
break
end
end
@ -1332,6 +1341,11 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
local pos, treepos, dir
local cocoachange = 40
if dense_vegetation then
cocoachance = 32
end
-- Pass 1: Generate cocoas at jungle trees
for n = 1, #jungletree do
@ -1340,7 +1354,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
if minetest.find_node_near(pos, 1, {"mcl_core:jungleleaves"}) then
dir = math.random(1, 40)
dir = math.random(1, cocoachance)
if dir == 1 then
pos.z = pos.z + 1
@ -1372,6 +1386,12 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
perlin_vines_length = perlin_vines_length or minetest.get_perlin(435, 4, 0.6, 75)
perlin_vines_upwards = perlin_vines_upwards or minetest.get_perlin(436, 3, 0.6, 10)
perlin_vines_density = perlin_vines_density or minetest.get_perlin(436, 3, 0.6, 500)
-- Extra long vines in Jungle M
local maxvinelength = 7
if dense_vegetation then
maxvinelength = 14
end
local treething
for i=1, 4 do
if i==1 then
@ -1431,8 +1451,8 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
treepos.y = treepos.y + 1
end
else
-- Grow vines down 1-7 nodes
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * 7)
-- Grow vines down, length between 1 and maxvinelength
local length = math.ceil(math.abs(perlin_vines_length:get3d(pos)) * maxvinelength)
for l=0, length-1 do
if minetest.get_node(pos).name == "air" then
minetest.set_node(pos, newnode)