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Add riverwaterlogged sponge, rename wet sponge

objects
Wuzzy 2017-11-30 17:36:08 +01:00
parent 2093a6b5c2
commit 443fb284cb
3 changed files with 55 additions and 10 deletions

View File

@ -193,10 +193,13 @@ local function furnace_node_timer(pos, elapsed)
inv:add_item("dst", cooked.item)
inv:set_stack("src", 1, aftercooked.items[1])
-- Unique recipe: Put water into empty bucket after cooking wet sponge successfully
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
-- Unique recipe: Pour water into empty bucket after cooking wet sponge successfully
if inv:get_stack("fuel", 1):get_name() == "mcl_buckets:bucket_empty" then
if srclist[1]:get_name() == "mcl_sponges:sponge_wet" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_water")
-- Also for river water
elseif srclist[1]:get_name() == "mcl_sponges:sponge_wet_river_water" then
inv:set_stack("fuel", 1, "mcl_buckets:bucket_river_water")
end
end

View File

@ -1,5 +1,9 @@
local absorb = function(pos)
local change = false
-- Count number of absorbed river water vs other nodes
-- to determine the wet sponge type.
local river_water = 0
local non_river_water = 0
local p, n
for i=-3,3 do
for j=-3,3 do
@ -9,11 +13,24 @@ local absorb = function(pos)
if minetest.get_item_group(n.name, "water") ~= 0 then
minetest.add_node(p, {name="air"})
change = true
if n.name == "mclx_core:river_water_source" or n.name == "mclx_core:river_water_flowing" then
river_water = river_water + 1
else
non_river_water = non_river_water + 1
end
end
end
end
return change
end
-- The dominant water type wins. In case of a tie, normal water wins.
-- This slight bias is intentional.
local sponge_type
if river_water > non_river_water then
sponge_type = "mcl_sponges:sponge_wet_river_water"
else
sponge_type = "mcl_sponges:sponge_wet"
end
return change, sponge_type
end
minetest.register_node("mcl_sponges:sponge", {
@ -59,8 +76,9 @@ minetest.register_node("mcl_sponges:sponge", {
if on_water then
-- Absorb water
-- FIXME: pos is not always the right placement position because of pointed_thing
if absorb(pos) then
minetest.item_place_node(ItemStack("mcl_sponges:sponge_wet"), placer, pointed_thing)
local absorbed, wet_sponge = absorb(pos)
if absorbed then
minetest.item_place_node(ItemStack(wet_sponge), placer, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
@ -74,8 +92,8 @@ minetest.register_node("mcl_sponges:sponge", {
})
minetest.register_node("mcl_sponges:sponge_wet", {
description = "Wet Sponge",
_doc_items_longdesc = "Wet sponges can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, water will pour into the bucket.",
description = "Waterlogged Sponge",
_doc_items_longdesc = "A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket.",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet.png"},
@ -90,6 +108,29 @@ minetest.register_node("mcl_sponges:sponge_wet", {
_mcl_hardness = 0.6,
})
minetest.register_node("mcl_sponges:sponge_wet_river_water", {
description = "Riverwaterlogged Sponge",
_doc_items_longdesc = "A sponge full of river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket.",
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet_river_water.png"},
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, building_block=1},
_mcl_blast_resistance = 3,
_mcl_hardness = 0.6,
})
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
recipe = "mcl_sponges:sponge_wet_river_water",
cooktime = 10,
})
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
@ -104,8 +145,9 @@ minetest.register_abm({
interval = 1,
chance = 1,
action = function(pos)
if absorb(pos) then
minetest.add_node(pos, {name = "mcl_sponges:sponge_wet"})
local absorbed, wet_sponge = absorb(pos)
if absorbed then
minetest.add_node(pos, {name = wet_sponge})
end
end,
})

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