Merge pull request 'Slime, magma cube and cow spawning fixes.' (#3162) from slime_fixes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/3162 Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>water_footstep
commit
437842134e
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@ -402,11 +402,9 @@ local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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local distance = math_random(25, 32)
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local angle = math_random() * two_pi
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return {
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x = math_round(pos.x + distance * math_cos(angle)),
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y = pos.y,
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z = math_round(pos.z + distance * math_sin(angle))
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}
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local xoff = math_round(distance * math_cos(angle))
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local yoff = math_round(distance * math_sin(angle))
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return vector.offset(pos, xoff, 0, yoff)
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end
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local function decypher_limits(posy)
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@ -559,7 +557,7 @@ local S = minetest.get_translator("mcl_mobs")
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minetest.register_chatcommand("spawn_mob",{
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privs = { debug = true },
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description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
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description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolean, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
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func = function(n,param)
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local pos = minetest.get_player_by_name(n):get_pos()
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@ -579,15 +577,14 @@ minetest.register_chatcommand("spawn_mob",{
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local mob = mcl_mobs.spawn(pos,mobname)
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for c=1, #modifiers do
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modifs = modifiers[c]
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if mob then
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for c=1, #modifiers do
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modifs = modifiers[c]
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local mod1 = string.find(modifs, ":")
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local mod_start = string.find(modifs, "<")
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local mod_vals = string.find(modifs, "=")
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local mod_end = string.find(modifs, ">")
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local mod_end = string.find(modifs, ">")
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if mob then
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local mod1 = string.find(modifs, ":")
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local mod_start = string.find(modifs, "<")
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local mod_vals = string.find(modifs, "=")
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local mod_end = string.find(modifs, ">")
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local mob_entity = mob:get_luaentity()
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if string.sub(modifs, mod1+1, mod1+3) == "var" then
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if mod1 and mod_start and mod_vals and mod_end then
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@ -618,14 +615,12 @@ minetest.register_chatcommand("spawn_mob",{
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minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
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end
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end
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end
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if mob then
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return true, mobname.." spawned at "..minetest.pos_to_string(pos),
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minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
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return true, mobname.." spawned at "..minetest.pos_to_string(pos)
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else
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return false, "Couldn't spawn "..mobname
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end
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return false, "Couldn't spawn "..mobname
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end
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})
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@ -12,7 +12,7 @@ local cow_def = {
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xp_min = 1,
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xp_max = 3,
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collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
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spawn_in_group = 8,
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spawn_in_group = 4,
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spawn_in_group_min = 3,
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visual = "mesh",
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mesh = "mobs_mc_cow.b3d",
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@ -2,4 +2,4 @@ name = mobs_mc
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author = maikerumine
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description = Adds Minecraft-like monsters and animals.
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depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
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optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
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optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, doc_items
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@ -1,5 +1,8 @@
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--License for code WTFPL and otherwise stated in readmes
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-- FIXME: Slimes should spawn only in "slime chunks" which make up only
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-- 10% of the map.
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--
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local S = minetest.get_translator("mobs_mc")
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-- Returns a function that spawns children in a circle around pos.
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@ -7,46 +10,47 @@ local S = minetest.get_translator("mobs_mc")
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-- self: mob reference
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-- pos: position of "mother" mob
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-- child_mod: Mob to spawn
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-- children_count: Number of children to spawn
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-- spawn_distance: Spawn distance from "mother" mob
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-- eject_speed: Initial speed of child mob away from "mother" mob
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local spawn_children_on_die = function(child_mob, children_count, spawn_distance, eject_speed)
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local spawn_children_on_die = function(child_mob, spawn_distance, eject_speed)
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return function(self, pos)
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local angle, posadd, newpos, dir
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local posadd, newpos, dir
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if not eject_speed then
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eject_speed = 1
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end
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local mndef = minetest.registered_nodes[minetest.get_node(pos).name]
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local mother_stuck = mndef and mndef.walkable
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angle = math.random(0, math.pi*2)
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local angle = math.random(0, math.pi*2)
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local children = {}
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for i=1,children_count do
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dir = {x=math.cos(angle),y=0,z=math.sin(angle)}
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posadd = vector.multiply(vector.normalize(dir), spawn_distance)
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newpos = vector.add(pos, posadd)
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local spawn_count = math.random(2, 4)
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for i = 1, spawn_count do
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dir = vector.new(math.cos(angle), 0, math.sin(angle))
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posadd = vector.normalize(dir) * spawn_distance
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newpos = pos + posadd
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-- If child would end up in a wall, use position of the "mother", unless
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-- the "mother" was stuck as well
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local speed_penalty = 1
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local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
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if (not mother_stuck) and cndef and cndef.walkable then
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newpos = pos
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speed_penalty = 0.5
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if not mother_stuck then
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local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
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if cndef and cndef.walkable then
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newpos = pos
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eject_speed = eject_speed * 0.5
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end
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end
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local mob = minetest.add_entity(newpos, child_mob)
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if (not mother_stuck) then
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mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
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if not mother_stuck then
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mob:set_velocity(dir * eject_speed)
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end
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mob:set_yaw(angle - math.pi/2)
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table.insert(children, mob)
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angle = angle + (math.pi*2)/children_count
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angle = angle + (math.pi*2) / spawn_count
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end
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-- If mother was murdered, children attack the killer after 1 second
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if self.state == "attack" then
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minetest.after(1.0, function(children, enemy)
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for c=1, #children do
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local child = children[c]
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local le = child:get_luaentity()
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if le ~= nil then
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local le
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for c = 1, #children do
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le = children[c]:get_luaentity()
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if le then
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le.state = "attack"
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le.attack = enemy
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end
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@ -106,7 +110,7 @@ local slime_big = {
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jump_height = 5.2,
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fear_height = 0,
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spawn_small_alternative = "mobs_mc:slime_small",
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on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
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on_die = spawn_children_on_die("mobs_mc:slime_small", 1.0, 1.5),
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use_texture_alpha = true,
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}
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mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
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@ -125,7 +129,7 @@ slime_small.walk_velocity = 1.3
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slime_small.run_velocity = 1.3
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slime_small.jump_height = 4.3
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slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
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slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
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slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
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mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
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local slime_tiny = table.copy(slime_big)
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@ -153,140 +157,127 @@ slime_tiny.on_die = nil
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mcl_mobs.register_mob("mobs_mc:slime_tiny", slime_tiny)
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local smin = mcl_vars.mg_overworld_min
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local smax = mobs_mc.water_level - 23
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local water_level = mobs_mc.water_level
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local cave_biomes = {
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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"MangroveSwamp_underground"
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}
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local cave_min = mcl_vars.mg_overworld_min
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local cave_max = water_level - 23
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local swampy_biomes = {"Swampland", "MangroveSwamp"}
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local swamp_light_max = 7
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local swamp_min = water_level
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local swamp_max = water_level + 27
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_tiny",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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},
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cave_biomes,
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0,
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minetest.LIGHT_MAX+1,
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30,
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12000,
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4,
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smin,
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smax)
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cave_min,
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_tiny",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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12000,
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4,
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swamp_min,
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swamp_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_small",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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},
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cave_biomes,
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0,
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minetest.LIGHT_MAX+1,
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30,
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8500,
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4,
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smin,
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smax)
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cave_min,
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_small",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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8500,
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4,
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swamp_min,
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swamp_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_big",
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"overworld",
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"ground",
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{
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"FlowerForest_underground",
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"JungleEdge_underground",
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"StoneBeach_underground",
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"MesaBryce_underground",
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"Mesa_underground",
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"RoofedForest_underground",
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"Jungle_underground",
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"Swampland_underground",
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"MushroomIsland_underground",
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"BirchForest_underground",
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"Plains_underground",
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"MesaPlateauF_underground",
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"ExtremeHills_underground",
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"MegaSpruceTaiga_underground",
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"BirchForestM_underground",
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"SavannaM_underground",
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"MesaPlateauFM_underground",
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"Desert_underground",
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"Savanna_underground",
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"Forest_underground",
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"SunflowerPlains_underground",
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"ColdTaiga_underground",
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"IcePlains_underground",
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"IcePlainsSpikes_underground",
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"MegaTaiga_underground",
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"Taiga_underground",
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"ExtremeHills+_underground",
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"JungleM_underground",
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"ExtremeHillsM_underground",
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"JungleEdgeM_underground",
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},
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cave_biomes,
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0,
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minetest.LIGHT_MAX+1,
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30,
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10000,
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4,
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smin,
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smax)
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cave_min,
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cave_max)
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mcl_mobs:spawn_specific(
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"mobs_mc:slime_big",
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"overworld",
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"ground",
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swampy_biomes,
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0,
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swamp_light_max,
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30,
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10000,
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4,
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swamp_min,
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swamp_max)
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-- Magma cube
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local magma_cube_big = {
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|
@ -345,7 +336,7 @@ local magma_cube_big = {
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walk_chance = 0,
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fear_height = 0,
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spawn_small_alternative = "mobs_mc:magma_cube_small",
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on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
|
||||
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 0.8, 1.5),
|
||||
fire_resistant = true,
|
||||
}
|
||||
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
|
||||
|
@ -368,7 +359,7 @@ magma_cube_small.damage = 4
|
|||
magma_cube_small.reach = 2.75
|
||||
magma_cube_small.armor = 66
|
||||
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
|
||||
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
|
||||
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6, 1.0)
|
||||
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
|
||||
|
||||
local magma_cube_tiny = table.copy(magma_cube_big)
|
||||
|
@ -394,59 +385,52 @@ magma_cube_tiny.on_die = nil
|
|||
mcl_mobs.register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
|
||||
|
||||
|
||||
local mmin = mcl_vars.mg_nether_min
|
||||
local mmax = mcl_vars.mg_nether_max
|
||||
local magma_cube_biomes = {"Nether", "BasaltDelta"}
|
||||
local nether_min = mcl_vars.mg_nether_min
|
||||
local nether_max = mcl_vars.mg_nether_max
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_tiny",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
},
|
||||
magma_cube_biomes,
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
4,
|
||||
mmin,
|
||||
mmax)
|
||||
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_small",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
},
|
||||
magma_cube_biomes,
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15500,
|
||||
4,
|
||||
mmin,
|
||||
mmax)
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:magma_cube_big",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
},
|
||||
magma_cube_biomes,
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
16000,
|
||||
4,
|
||||
mmin,
|
||||
mmax)
|
||||
nether_min,
|
||||
nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "#350000", "#fcfc00")
|
||||
|
||||
mcl_mobs.register_egg("mobs_mc:slime_big", S("Slime"), "#52a03e", "#7ebf6d")
|
||||
|
||||
-- FIXME: add spawn eggs for small and tiny slimes and magma cubes
|
||||
|
|
Loading…
Reference in New Issue