Add mob cactus damage logic to /mcl_mobs/physics.lua
parent
d37840e022
commit
434bb33f72
|
@ -761,6 +761,36 @@ function mob_class:do_env_damage()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- Cactus damage
|
||||||
|
local near = minetest.find_node_near(pos, 1, "mcl_core:cactus", true)
|
||||||
|
if not near and near ~= nil then
|
||||||
|
near = find_node_near({x=pos.x, y=pos.y-1, z=pos.z}, 1, "mcl_core:cactus", true)
|
||||||
|
end
|
||||||
|
if near then
|
||||||
|
-- is mob touching the cactus?
|
||||||
|
local dist = vector.distance(pos, near)
|
||||||
|
local dist_feet = vector.distance({x=pos.x, y=pos.y-1, z=pos.z}, near)
|
||||||
|
if dist < 1.25 or dist_feet < 1.9 then
|
||||||
|
if self.health ~= 0 then
|
||||||
|
self:damage_mob("cactus", 2)
|
||||||
|
|
||||||
|
if self:check_for_death("cactus", {type = "environment",
|
||||||
|
pos = pos, node = self.standing_in}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- is mob standing on the cactus?
|
||||||
|
if self.standing_on == "mcl_core:cactus" or self.standing_in == "mcl_core:cactus" or self.standing_under == "mcl_core:cactus" then
|
||||||
|
self:damage_mob("cactus", 2)
|
||||||
|
|
||||||
|
if self:check_for_death("cactus", {type = "environment",
|
||||||
|
pos = pos, node = self.standing_in}) then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Drowning damage
|
-- Drowning damage
|
||||||
if self.breath_max ~= -1 then
|
if self.breath_max ~= -1 then
|
||||||
local drowning = false
|
local drowning = false
|
||||||
|
|
Loading…
Reference in New Issue