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Villager will now path from one house to another in search of available job or bed

update_german_translation_attempt2
ancientmarinerdev 2022-12-31 01:21:16 +00:00 committed by Gitea
parent d6804bf4b7
commit 4324fe2489
1 changed files with 96 additions and 35 deletions

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@ -42,7 +42,7 @@ local function output_enriched (wp_out)
local action = outy["action"] local action = outy["action"]
if action then if action then
mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"])) --mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
mcl_log("type: " .. action["type"]) mcl_log("type: " .. action["type"])
mcl_log("action: " .. action["action"]) mcl_log("action: " .. action["action"])
mcl_log("target: " .. minetest.pos_to_string(action["target"])) mcl_log("target: " .. minetest.pos_to_string(action["target"]))
@ -51,31 +51,33 @@ local function output_enriched (wp_out)
end end
end end
local one_down = vector.new(0,-1,0)
local one_up = vector.new(0,1,0)
-- This function will take a list of paths, and enrich it with: -- This function will take a list of paths, and enrich it with:
-- a var for failed attempts -- a var for failed attempts
-- an action, such as to open or close a door where we know that pos requires that action -- an action, such as to open or close a door where we know that pos requires that action
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos) local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
local wp_out = {} local wp_out = {}
local current_door_index = -1
for i, cur_pos in pairs(wp_in) do for i, cur_pos in pairs(wp_in) do
local action = nil local action = nil
local one_down = vector.new(0,-1,0)
local cur_pos_to_add = vector.add(cur_pos, one_down) local cur_pos_to_add = vector.add(cur_pos, one_down)
if door_open_pos and vector.equals (cur_pos, door_open_pos) then if door_open_pos and vector.equals (cur_pos, door_open_pos) then
mcl_log ("Door open match") mcl_log ("Door open match")
action = {type = "door", action = "open", target = cur_door_pos} action = {type = "door", action = "open", target = cur_door_pos}
--action["target"] = cur_door_pos
cur_pos_to_add = vector.add(cur_pos, one_down) cur_pos_to_add = vector.add(cur_pos, one_down)
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
mcl_log ("Door close match") mcl_log ("Door close match")
action = {type = "door", action = "close", target = cur_door_pos} action = {type = "door", action = "close", target = cur_door_pos}
--action["target"] = cur_door_pos
cur_pos_to_add = vector.add(cur_pos, one_down) cur_pos_to_add = vector.add(cur_pos, one_down)
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
mcl_log("Current door pos") mcl_log("Current door pos")
action = {type = "door", action = "open", target = cur_door_pos} action = {type = "door", action = "open", target = cur_door_pos}
cur_pos_to_add = vector.add(cur_pos, one_down) cur_pos_to_add = vector.add(cur_pos, one_down)
--action["target"] = cur_door_pos
else else
cur_pos_to_add = cur_pos cur_pos_to_add = cur_pos
--mcl_log ("Pos doesn't match") --mcl_log ("Pos doesn't match")
@ -100,8 +102,6 @@ local plane_adjacents = {
vector.new(0,0,-1), vector.new(0,0,-1),
} }
--local gopath_last = os.time()
function mob_class:ready_to_path() function mob_class:ready_to_path()
mcl_log("Check ready to path") mcl_log("Check ready to path")
if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then
@ -113,22 +113,26 @@ function mob_class:ready_to_path()
end end
-- This function is used to see if we can path. We could use to check a route, rather than making people move. -- This function is used to see if we can path. We could use to check a route, rather than making people move.
local function calculate_path_through_door (p, t, cur_door_pos) local function calculate_path_through_door (p, cur_door_pos, t)
-- target is the same as t, just 1 square difference. Maybe we don't need target if t then
mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t)) mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
else
mcl_log("Plot route through door from pos: " .. minetest.pos_to_string(p))
end
local enriched_path = nil local enriched_path = nil
local wp, prospective_wp
--local cur_door_pos = nil
local pos_closest_to_door = nil local pos_closest_to_door = nil
local other_side_of_door = nil local other_side_of_door = nil
local wp, prospective_wp
if cur_door_pos then if cur_door_pos then
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos)) mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
for _,v in pairs(plane_adjacents) do for _,v in pairs(plane_adjacents) do
pos_closest_to_door = vector.add(cur_door_pos,v) pos_closest_to_door = vector.add(cur_door_pos,v)
other_side_of_door = vector.add(cur_door_pos,-v)
local n = minetest.get_node(pos_closest_to_door) local n = minetest.get_node(pos_closest_to_door)
if n.name == "air" then if n.name == "air" then
@ -138,22 +142,34 @@ local function calculate_path_through_door (p, t, cur_door_pos)
if prospective_wp then if prospective_wp then
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door)) mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
other_side_of_door = vector.add(cur_door_pos,-v)
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door)) mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
table.insert(prospective_wp, cur_door_pos) table.insert(prospective_wp, cur_door_pos)
if t then
mcl_log("We have t, lets go from door to target")
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
append_paths (prospective_wp, wp_otherside_door_to_target) append_paths (prospective_wp, wp_otherside_door_to_target)
enriched_path = generate_enriched_path(prospective_wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
wp = prospective_wp wp = prospective_wp
mcl_log("We have a path from outside door to target") mcl_log("We have a path from outside door to target")
else else
mcl_log("We cannot path from outside door to target") mcl_log("We cannot path from outside door to target")
end end
break
else else
mcl_log("This block next to door doesn't work.") mcl_log("No t, just add other side of door")
table.insert(prospective_wp, other_side_of_door)
wp = prospective_wp
end
if wp then
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
break
end
else
mcl_log("Cannot path to this air block next to door.")
end end
end end
end end
@ -168,7 +184,7 @@ local function calculate_path_through_door (p, t, cur_door_pos)
return enriched_path return enriched_path
end end
--local gopath_last = os.time()
function mob_class:gopath(target,callback_arrived) function mob_class:gopath(target,callback_arrived)
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
@ -193,15 +209,55 @@ function mob_class:gopath(target,callback_arrived)
local wp = minetest.find_path(p,t,150,1,4) local wp = minetest.find_path(p,t,150,1,4)
if not wp then if not wp then
mcl_log("No direct path. Path through door closest to target.") mcl_log("### No direct path. Path through door closest to target.")
local cur_door_pos = minetest.find_node_near(target, 16, {"group:door"}) local door_near_target = minetest.find_node_near(target, 16, {"group:door"})
wp = calculate_path_through_door(p, t, cur_door_pos) wp = calculate_path_through_door(p, door_near_target, t)
if not wp then if not wp then
mcl_log("No path though door closest to target. Try door closest to origin.") mcl_log("### No path though door closest to target. Try door closest to origin.")
cur_door_pos = minetest.find_node_near(p, 16, {"group:door"}) local door_closest = minetest.find_node_near(p, 16, {"group:door"})
wp = calculate_path_through_door(p, t, cur_door_pos) wp = calculate_path_through_door(p, door_closest, t)
-- Path through 2 doors
if not wp then
mcl_log("### Still not wp. Need to path through 2 doors.")
local path_through_closest_door = calculate_path_through_door(p, door_closest)
if path_through_closest_door and #path_through_closest_door > 0 then
mcl_log("We have path through first door")
mcl_log("Number of pos in path through door: " .. tostring(#path_through_closest_door))
local pos_after_door_entry = path_through_closest_door[#path_through_closest_door]
if pos_after_door_entry then
local pos_after_door = vector.add(pos_after_door_entry["pos"], one_up)
mcl_log("pos_after_door: " .. minetest.pos_to_string(pos_after_door))
local path_after_door = calculate_path_through_door(pos_after_door, door_near_target, t)
if path_after_door and #path_after_door > 1 then
mcl_log("We have path after first door")
table.remove(path_after_door, 1) -- Remove duplicate
wp = path_through_closest_door
append_paths (wp, path_after_door)
else
mcl_log("Path after door is not good")
end end
else
mcl_log("No pos after door")
end
else
mcl_log("Path through closest door empty or null")
end
-- Path to and through door
-- Path from otherside of door through door to next target
else
mcl_log("ok, we have a path through 1 door")
end
end
-- Path through door closest to target (starting at square before door)
-- Path to that starting point directly
-- or path through door to that starting point
else else
wp = generate_enriched_path(wp) wp = generate_enriched_path(wp)
mcl_log("We have a direct route") mcl_log("We have a direct route")
@ -367,14 +423,19 @@ function mob_class:check_gowp(dtime)
mcl_log("We don't have waypoints or a current target. Let's try to path to target") mcl_log("We don't have waypoints or a current target. Let's try to path to target")
if wp then if self.waypoints then
mcl_log("WP: " .. tostring(wp)) mcl_log("WP: " .. tostring(self.waypoints))
mcl_log("WP num: " .. tostring(#wp)) mcl_log("WP num: " .. tostring(#self.waypoints))
else else
mcl_log("No wp set") mcl_log("No wp set")
end end
if self.current_target then
mcl_log("Current target: " .. tostring(self.current_target)) mcl_log("Current target: " .. tostring(self.current_target))
else
mcl_log("No current target")
end
local final_wp = minetest.find_path(p,self._target,150,1,4) local final_wp = minetest.find_path(p,self._target,150,1,4)
if final_wp then if final_wp then