Moved sprinting into the new FOV api
parent
7f5ce4e033
commit
42ec62562d
|
@ -177,7 +177,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
player_textures[name] = { "character.png", "blank.png", "blank.png" }
|
player_textures[name] = { "character.png", "blank.png", "blank.png" }
|
||||||
|
|
||||||
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
--player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
|
||||||
player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
-- player:set_fov(86.1) -- see <https://minecraft.gamepedia.com/Options#Video_settings>>>>
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_on_leaveplayer(function(player)
|
minetest.register_on_leaveplayer(function(player)
|
||||||
|
|
|
@ -64,40 +64,24 @@ local function cancelClientSprinting(name)
|
||||||
players[name].clientSprint = false
|
players[name].clientSprint = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
mcl_fovapi.register_modifier({
|
||||||
|
name = "sprint",
|
||||||
|
fov_factor = 1.1,
|
||||||
|
time = 0.15,
|
||||||
|
is_multiplier = true,
|
||||||
|
})
|
||||||
|
|
||||||
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
|
||||||
if not sprinting and not mcl_sprint.is_sprinting(playerName) then return end
|
if not sprinting and not mcl_sprint.is_sprinting(playerName) then return end
|
||||||
local player = minetest.get_player_by_name(playerName)
|
local player = minetest.get_player_by_name(playerName)
|
||||||
local controls = player:get_player_control()
|
|
||||||
if players[playerName] then
|
if players[playerName] then
|
||||||
players[playerName].sprinting = sprinting
|
players[playerName].sprinting = sprinting
|
||||||
local fov_old = players[playerName].fov
|
if sprinting then
|
||||||
local fov_new = fov_old
|
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
||||||
local fade_time = .15
|
mcl_fovapi.apply_modifier(player, "sprint")
|
||||||
if sprinting == true
|
else
|
||||||
or controls.RMB
|
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
||||||
and string.find(player:get_wielded_item():get_name(), "mcl_bows:bow")
|
mcl_fovapi.remove_modifier(player, "sprint")
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow" then
|
|
||||||
if sprinting == true then
|
|
||||||
fov_new = math.min(players[playerName].fov + 0.05, 1.2)
|
|
||||||
else
|
|
||||||
fov_new = .7
|
|
||||||
players[playerName].fade_time = .3
|
|
||||||
end
|
|
||||||
if sprinting == true then
|
|
||||||
playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
|
|
||||||
end
|
|
||||||
elseif sprinting == false
|
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_0"
|
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_1"
|
|
||||||
and player:get_wielded_item():get_name() ~= "mcl_bows:bow_2" then
|
|
||||||
fov_new = math.max(players[playerName].fov - 0.05, 1.0)
|
|
||||||
if sprinting == false then
|
|
||||||
playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if fov_new ~= fov_old then
|
|
||||||
players[playerName].fov = fov_new
|
|
||||||
player:set_fov(fov_new, true, fade_time)
|
|
||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue