Support delayed drinking with new potions API
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@ -46,51 +46,6 @@ end
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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-- ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
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function return_on_use(def, effect, dur)
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return function (itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if user and not user:get_player_control().sneak then
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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end
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end
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end
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elseif pointed_thing.type == "object" then
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return itemstack
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end
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--def.on_use(user, effect, dur) -- Will do effect immediately but not reduce item count until eating delay ends which makes it exploitable by deliberately not finishing delay
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-- Wrapper for handling mcl_hunger delayed eating TODO migrate to the new function
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local name = user:get_player_name()
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mcl_hunger.eat_internal[name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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mcl_hunger.eat_internal[name]._custom_var = {
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user = user,
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effect = effect,
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dur = dur,
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}
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mcl_hunger.eat_internal[name]._custom_func = def.on_use
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mcl_hunger.eat_internal[name]._custom_wrapper = function(name)
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mcl_hunger.eat_internal[name]._custom_func(
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mcl_hunger.eat_internal[name]._custom_var.user,
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mcl_hunger.eat_internal[name]._custom_var.effect,
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mcl_hunger.eat_internal[name]._custom_var.dur
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)
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end
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local old_name, old_count = itemstack:get_name(), itemstack:get_count()
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if old_name ~= itemstack:get_name() or old_count ~= itemstack:get_count() then
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mcl_potions._use_potion(itemstack, user, def.color)
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end
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return itemstack
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end
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end
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local function generate_on_use(effects, color, on_use, custom_effect)
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local function generate_on_use(effects, color, on_use, custom_effect)
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return function(itemstack, user, pointed_thing)
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return function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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@ -104,32 +59,52 @@ local function generate_on_use(effects, color, on_use, custom_effect)
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return itemstack
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return itemstack
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end
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end
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local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
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-- Wrapper for handling mcl_hunger delayed eating
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local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
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local player_name = user:get_player_name()
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local ef_level
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mcl_hunger.eat_internal[player_name]._custom_itemstack = itemstack -- Used as comparison to make sure the custom wrapper executes only when the same item is eaten
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local dur
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mcl_hunger.eat_internal[player_name]._custom_var = {
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for name, details in pairs(effects) do
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user = user,
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if details.uses_level then
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effects = effects,
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ef_level = details.level + details.level_scaling * (potency)
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on_use = on_use,
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else
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custom_effect = custom_effect,
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ef_level = details.level
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}
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end
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mcl_hunger.eat_internal[player_name]._custom_func = function(itemstack, user, effects, on_use, custom_effect)
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if details.dur_variable then
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local potency = itemstack:get_meta():get_int("mcl_potions:potion_potent")
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
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local plus = itemstack:get_meta():get_int("mcl_potions:potion_plus")
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if potency>0 and details.uses_level then
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local ef_level
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
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local dur
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for name, details in pairs(effects) do
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if details.uses_level then
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ef_level = details.level + details.level_scaling * (potency)
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else
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ef_level = details.level
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end
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end
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else
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if details.dur_variable then
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dur = details.dur
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dur = details.dur * math.pow(mcl_potions.PLUS_FACTOR, plus)
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if potency>0 and details.uses_level then
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dur = dur / math.pow(mcl_potions.POTENT_FACTOR, potency)
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end
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else
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dur = details.dur
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end
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if details.effect_stacks then
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ef_level = ef_level + mcl_potions.get_effect_level(user, name)
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end
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mcl_potions.give_effect_by_level(name, user, ef_level, dur)
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end
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end
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if details.effect_stacks then
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ef_level = ef_level + mcl_potions.get_effect_level(user, name)
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end
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mcl_potions.give_effect_by_level(name, user, ef_level, dur)
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end
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if on_use then on_use(user, potency+1) end
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if on_use then on_use(user, potency+1) end
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if custom_effect then custom_effect(user, potency+1, plus) end
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if custom_effect then custom_effect(user, potency+1, plus) end
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end
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mcl_hunger.eat_internal[player_name]._custom_wrapper = function(player_name)
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mcl_hunger.eat_internal[player_name]._custom_func(
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mcl_hunger.eat_internal[player_name]._custom_itemstack,
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mcl_hunger.eat_internal[player_name]._custom_var.user,
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mcl_hunger.eat_internal[player_name]._custom_var.effects,
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mcl_hunger.eat_internal[player_name]._custom_var.on_use,
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mcl_hunger.eat_internal[player_name]._custom_var.custom_effect
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)
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end
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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itemstack = minetest.do_item_eat(0, "mcl_potions:glass_bottle", itemstack, user, pointed_thing)
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if itemstack then mcl_potions._use_potion(user, color) end
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if itemstack then mcl_potions._use_potion(user, color) end
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