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Chance to damage anvil with each step

objects
Wuzzy 2018-02-03 02:40:49 +01:00
parent 32ed701f0a
commit 41cebe13bf
2 changed files with 51 additions and 0 deletions

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@ -52,6 +52,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar * `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes * `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height * `cauldron`: Cauldron. 1: Empty. 2-4: Water height
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
* `no_rename=1`: Item cannot be renamed by anvil * `no_rename=1`: Item cannot be renamed by anvil
#### Footnotes #### Footnotes

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@ -147,6 +147,35 @@ local function drop_anvil_items(pos, meta)
end end
end end
-- Roll a virtual dice and with a low chance, damage the anvil by 1 level.
-- Destroy anvil when at highest damage level.
-- Returns true if anvil was destroyed.
local function damage_anvil(pos)
local r = math.random(1, 100)
-- 12% chance
if r <= 12 then
local node = minetest.get_node(pos)
local new
if node.name == "mcl_anvils:anvil" then
minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_1", param2=node.param2})
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16})
return false
elseif node.name == "mcl_anvils:anvil_damage_1" then
minetest.swap_node(pos, {name="mcl_anvils:anvil_damage_2", param2=node.param2})
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dig, {pos=pos, max_hear_distance=16})
return false
elseif node.name == "mcl_anvils:anvil_damage_2" then
-- Destroy anvil
local meta = minetest.get_meta(pos)
drop_anvil_items(pos, meta)
minetest.sound_play(mcl_sounds.node_sound_metal_defaults().dug, {pos=pos, max_hear_distance=16})
minetest.remove_node(pos)
return true
end
end
return false
end
local anvildef = { local anvildef = {
groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1}, groups = {pickaxey=1, falling_node=1, crush_after_fall=1, deco_block=1, anvil=1},
tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}, tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
@ -212,6 +241,18 @@ local anvildef = {
end end
end end
update_anvil_slots(meta) update_anvil_slots(meta)
local destroyed = damage_anvil(pos, player)
-- Close formspec if anvil was destroyed
if destroyed then
--[[ Closing the formspec w/ emptyformname is discouraged. But this is justified
because node formspecs seem to only have an empty formname in MT 0.4.16.
Also, sice this is on_metadata_inventory_take, we KNOW which formspec has
been opened by the player. So this should be safe nonetheless.
TODO: Update this line when node formspecs get proper identifiers in Minetest. ]]
minetest.close_formspec(player:get_player_name(), "")
end
end, end,
on_metadata_inventory_take = function(pos, listname, index, stack, player) on_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -231,6 +272,13 @@ local anvildef = {
end end
end end
update_anvil_slots(meta) update_anvil_slots(meta)
local destroyed = damage_anvil(pos, player)
-- Close formspec if anvil was destroyed
if destroyed then
-- See above for justification.
minetest.close_formspec(player:get_player_name(), "")
end
end, end,
on_construct = function(pos) on_construct = function(pos)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -280,12 +328,14 @@ anvildef0.description = "Anvil"
local anvildef1 = table.copy(anvildef) local anvildef1 = table.copy(anvildef)
anvildef1.description = "Slightly Damaged Anvil" anvildef1.description = "Slightly Damaged Anvil"
anvildef1.groups.not_in_creative_inventory = 1 anvildef1.groups.not_in_creative_inventory = 1
anvildef1.groups.anvil = 2
anvildef1._doc_items_create_entry = false anvildef1._doc_items_create_entry = false
anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} anvildef1.tiles = {"mcl_anvils_anvil_top_damaged_1.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}
local anvildef2 = table.copy(anvildef) local anvildef2 = table.copy(anvildef)
anvildef2.description = "Very Damaged Anvil" anvildef2.description = "Very Damaged Anvil"
anvildef2.groups.not_in_creative_inventory = 1 anvildef2.groups.not_in_creative_inventory = 1
anvildef2.groups.anvil = 3
anvildef2._doc_items_create_entry = false anvildef2._doc_items_create_entry = false
anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"} anvildef2.tiles = {"mcl_anvils_anvil_top_damaged_2.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"}