WIP bold and italic support
parent
58a292a4f3
commit
40898d3e9d
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@ -43,6 +43,23 @@ local function gametick_to_secondes(gametick)
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end
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end
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end
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end
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--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
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local function style_to_bits(bold, italic)
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if bold then
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if italic then
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return 3
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else
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return 1
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end
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else
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if italic then
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return 2
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else
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return 0
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end
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end
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end
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--PARAMS SYSTEM
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--PARAMS SYSTEM
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local player_params = {}
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local player_params = {}
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@ -60,8 +77,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.title.position,
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position = mcl_title.layout.title.position,
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alignment = mcl_title.layout.title.alignment,
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alignment = mcl_title.layout.title.alignment,
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text = "",
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text = "",
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--bold = data.bold,
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style = 0,
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--italic = data.italic,
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size = {x = mcl_title.layout.title.size},
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size = {x = mcl_title.layout.title.size},
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number = hex_color,
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number = hex_color,
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z_index = 100,
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z_index = 100,
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@ -71,8 +87,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.subtitle.position,
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position = mcl_title.layout.subtitle.position,
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alignment = mcl_title.layout.subtitle.alignment,
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alignment = mcl_title.layout.subtitle.alignment,
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text = "",
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text = "",
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--bold = data.bold,
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style = 0,
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--italic = data.italic,
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size = {x = mcl_title.layout.subtitle.size},
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size = {x = mcl_title.layout.subtitle.size},
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number = hex_color,
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number = hex_color,
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z_index = 100,
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z_index = 100,
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@ -82,8 +97,7 @@ minetest.register_on_joinplayer(function(player)
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position = mcl_title.layout.actionbar.position,
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position = mcl_title.layout.actionbar.position,
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offset = {x = 0, y = -210},
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offset = {x = 0, y = -210},
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alignment = mcl_title.layout.actionbar.alignment,
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alignment = mcl_title.layout.actionbar.alignment,
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--bold = data.bold,
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style = 0,
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--italic = data.italic,
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text = "",
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text = "",
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size = {x = mcl_title.layout.actionbar.size},
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size = {x = mcl_title.layout.actionbar.size},
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number = hex_color,
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number = hex_color,
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@ -131,13 +145,12 @@ function mcl_title.set(player, type, data)
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return false
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return false
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end
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end
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--TODO: enable this code then Fleckenstein's pr get merged (in about 5-6 years lol)
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--if data.bold == nil then data.bold = false end
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--if data.italic == nil then data.italic = false end
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "text", data.text)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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player:hud_change(huds_idx[type][player], "number", hex_color)
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--apply bold and italic
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player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
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hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
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return true
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return true
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end
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end
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@ -145,6 +158,7 @@ end
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function mcl_title.remove(player, type)
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function mcl_title.remove(player, type)
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if player then
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if player then
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player:hud_change(huds_idx[type][player], "text", "")
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player:hud_change(huds_idx[type][player], "text", "")
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player:hud_change(huds_idx[type][player], "style", 0) --no styling
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end
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end
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end
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end
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@ -184,7 +198,7 @@ end)
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minetest.register_chatcommand("title", {
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minetest.register_chatcommand("title", {
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func = function(name, param)
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func = function(name, param)
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local player = minetest.get_player_by_name(name)
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local player = minetest.get_player_by_name(name)
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mcl_title.set(player, "title", {text=param, color="gold"})
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mcl_title.set(player, "title", {text=param, color="gold", bold=true, italic=true})
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end,
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end,
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})
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})
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