Fix and overhaul wolves
parent
aac1e19336
commit
408296140a
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@ -129,7 +129,14 @@ end
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mobs.group_attack_initialization = function(self)
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mobs.group_attack_initialization = function(self)
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--get basic data
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--get basic data
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local friends_list = table_copy(self.group_attack)
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local friends_list
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if self.group_attack == true then
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friends_list = {self.name}
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else
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friends_list = table_copy(self.group_attack)
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end
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local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
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local objects_in_area = minetest_get_objects_inside_radius(self.object:get_pos(), self.view_range)
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--get the player's name
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--get the player's name
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@ -22,13 +22,15 @@ local wolf = {
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type = "animal",
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type = "animal",
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spawn_class = "passive",
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spawn_class = "passive",
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can_despawn = true,
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can_despawn = true,
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neutral = true,
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hp_min = 8,
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hp_min = 8,
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hp_max = 8,
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hp_max = 8,
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xp_min = 1,
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xp_min = 1,
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xp_max = 3,
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xp_max = 3,
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rotate = 270,
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passive = false,
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passive = false,
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group_attack = true,
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group_attack = true,
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
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collisionbox = {-0.3, -0.00, -0.3, 0.3, 0.85, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "mobs_mc_wolf.b3d",
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mesh = "mobs_mc_wolf.b3d",
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textures = {
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textures = {
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@ -52,7 +54,7 @@ local wolf = {
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run_velocity = 3,
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run_velocity = 3,
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damage = 4,
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damage = 4,
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reach = 2,
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reach = 2,
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attack_type = "dogfight",
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attack_type = "punch",
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fear_height = 4,
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fear_height = 4,
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follow = mobs_mc.follow.wolf,
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follow = mobs_mc.follow.wolf,
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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