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Add trim snippet

hollow_logs_ref_recovery
chmodsayshello 2023-09-26 20:24:54 +02:00
parent 49bd28e109
commit 4046a68fbf
1 changed files with 17 additions and 5 deletions

View File

@ -96,9 +96,9 @@ local function get_armor_texture(textures, name, modname, itemname, itemstring)
local core_armor_texture = mcl_armor.trims.core_textures[stack_name]
if mcl_enchanting.is_enchanted(itemstack:get_name()) then -- working with the original stack to know wether to apply enchanting overlay or not
--[[Far, Far in the future we may no longer _enchanted itemstrings...
To fix this code, simply put the unmodified itemstring in stack_name's place
DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!--]]
-- Far, Far in the future we may no longer _enchanted itemstrings...
-- To fix this code, simply put the unmodified itemstring in stack_name's place
-- DO NOT REMOVE THIS if UNLESS YOU KNOW WHAT YOU'RE TRYING TO ACHIEVE!
core_armor_texture = core_armor_texture .. mcl_enchanting.overlay
end
@ -322,3 +322,15 @@ function mcl_armor.reload_trim_inv_image(itemstack)
if inv_overlay == "" then return end
meta:set_string("inventory_image", def.inventory_image .. inv_overlay)
end
tt.register_snippet(function(itemstring, toolcaps, stack)
if not stack then return nil end
local meta = stack:get_meta()
if meta:get_string("mcl_armor:trim_overlay") == "" then return nil end -- remember, get_string returns "" if the key doesn't exist
-- we need to get the part of the overlay image between the overlay begin ( and the trim name end _
-- we COULD easily store this info in meta, but that would bloat the meta storage, as the same few values would be stored over and over again on every trimmed item
-- this is fine here as this code gets only executed when you put armor and a trim in a smithing table
local full_overlay = meta:get_string("mcl_armor:trim_overlay")
local trim_name = full_overlay:match("%((.-)%_")
return "Upgrade:\n " .. trim_name:gsub("^%l", string.upper) .. " Armor Trim"
end)