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Fix armor destroy bugs on death

objects
Wuzzy 2017-06-13 17:41:59 +02:00
parent 7b16b74903
commit 3fb5ce8ab0
2 changed files with 28 additions and 12 deletions

View File

@ -16,7 +16,8 @@ ARMOR_FIRE_NODES = {
{"mcl_fire:eternal_fire", 3, 4},
}
ARMOR_DROP = true
-- Armor drop/destroy disabled. Armor dropping is handled in mcl_death
ARMOR_DROP = false
ARMOR_DESTROY = false
ARMOR_HEAL_MULTIPLIER = 0
ARMOR_RADIATION_MULTIPLIER = 0

View File

@ -1,22 +1,37 @@
minetest.register_on_dieplayer(function(player)
local keep = minetest.setting_getbool("mcl_keepInventory") or false
if keep == false then
-- Drop inventory, crafting grid and armor
local inv = player:get_inventory()
local pos = player:getpos()
local lists = { "main", "craft", "armor" }
local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]")
local lists = {
{ inv = inv, listname = "main", drop = true },
{ inv = inv, listname = "craft", drop = true },
{ inv = player_armor_inv, listname = "armor", drop = true },
{ inv = armor_armor_inv, listname = "armor", drop = false },
}
for l=1,#lists do
for i,stack in ipairs(inv:get_list(lists[l])) do
local inv = lists[l].inv
local listname = lists[l].listname
local drop = lists[l].drop
if inv ~= nil then
for i, stack in ipairs(inv:get_list(listname)) do
local x = math.random(0, 9)/3
local z = math.random(0, 9)/3
pos.x = pos.x + x
pos.z = pos.z + z
if drop then
minetest.add_item(pos, stack)
end
stack:clear()
inv:set_stack(lists[l], i, stack)
inv:set_stack(listname, i, stack)
pos.x = pos.x - x
pos.z = pos.z - z
end
end
end
armor:set_player_armor(player)
armor:update_inventory(player)
end