Fix banner entity being too deep when Y<0
parent
dc6058a6d6
commit
3f27f364b1
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@ -39,10 +39,13 @@ dofile(minetest.get_modpath("mcl_banners").."/patterncraft.lua")
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local base_color_ratio = 224
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local base_color_ratio = 224
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local layer_ratio = 255
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local layer_ratio = 255
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local banner_entity_offset = { x=0, y=-0.499, z=0 }
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-- After destroying the standing banner node
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-- After destroying the standing banner node
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local on_destruct_standing_banner = function(pos)
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local on_destruct_standing_banner = function(pos)
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-- Find this node's banner entity and make it drop as an item
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-- Find this node's banner entity and make it drop as an item
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local objects = minetest.get_objects_inside_radius(pos, 0.5)
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local checkpos = vector.add(pos, banner_entity_offset)
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local objects = minetest.get_objects_inside_radius(checkpos, 0.5)
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for _, v in ipairs(objects) do
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for _, v in ipairs(objects) do
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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if v:get_entity_name() == "mcl_banners:standing_banner" then
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v:get_luaentity():_drop()
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v:get_luaentity():_drop()
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@ -194,7 +197,7 @@ for colorid, colortab in pairs(mcl_banners.colors) do
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else
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else
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place_pos = above
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place_pos = above
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end
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end
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place_pos.y = place_pos.y - 0.5
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place_pos = vector.add(place_pos, banner_entity_offset)
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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local banner = minetest.add_entity(place_pos, "mcl_banners:standing_banner")
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local imeta = itemstack:get_meta()
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local imeta = itemstack:get_meta()
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