[mapgen] ... and make it unrunnable back
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269e560db1
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3f20d8c1f0
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@ -30,62 +30,6 @@ local minecraft_height_limit = 256
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local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
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local singlenode = mg_name == "singlenode"
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-- Calculate mapgen_edge_min/mapgen_edge_max
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mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
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mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
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local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
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mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
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local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
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local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
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local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
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local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
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local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
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local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
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local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
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local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
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mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
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mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
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local function coordinate_to_block(x)
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return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
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end
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local function coordinate_to_chunk(x)
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return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
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end
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function mcl_vars.pos_to_block(pos)
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return {
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x = coordinate_to_block(pos.x),
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y = coordinate_to_block(pos.y),
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z = coordinate_to_block(pos.z)
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}
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end
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function mcl_vars.pos_to_chunk(pos)
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return {
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x = coordinate_to_chunk(pos.x),
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y = coordinate_to_chunk(pos.y),
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z = coordinate_to_chunk(pos.z)
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}
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end
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local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
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local k_positive_z = k_positive * 2
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local k_positive_y = k_positive_z * k_positive_z
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function mcl_vars.get_chunk_number(pos) -- unsigned int
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local c = mcl_vars.pos_to_chunk(pos)
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return
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(c.y + k_positive) * k_positive_y +
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(c.z + k_positive) * k_positive_z +
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c.x + k_positive
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end
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if not superflat and not singlenode then
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-- Normal mode
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--[[ Realm stacking (h is for height)
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@ -144,3 +144,69 @@ function mcl_mapgen.get_far_node(p)
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minetest_get_voxel_manip():read_from_map(p, p)
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return minetest_get_node(p)
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end
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-- Calculate mapgen_edge_min/mapgen_edge_max
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local function calculate_mapgen_basics()
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mcl_mapgen.CS = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
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mcl_mapgen.BS = math.max(1, core.MAP_BLOCKSIZE or 16)
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mcl_mapgen.LIMIT = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
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mcl_mapgen.MAX_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
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mcl_mapgen.OFFSET = - math.floor(mcl_mapgen.CS / 2)
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mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
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mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
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local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS
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local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
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local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
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local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
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local mapgen_limit_b = math.floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
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local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
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local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
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local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
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local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
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mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
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mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
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end
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local function coordinate_to_block(x)
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return math_floor(x / mcl_mapgen.BS)
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end
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local function coordinate_to_chunk(x)
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return math_floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
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end
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function mcl_mapgen.pos_to_block(pos)
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return {
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x = coordinate_to_block(pos.x),
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y = coordinate_to_block(pos.y),
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z = coordinate_to_block(pos.z)
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}
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end
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function mcl_mapgen.pos_to_chunk(pos)
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return {
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x = coordinate_to_chunk(pos.x),
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y = coordinate_to_chunk(pos.y),
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z = coordinate_to_chunk(pos.z)
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}
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end
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calculate_mapgen_basics()
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local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_vars.chunk_size_in_nodes)
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local k_positive_z = k_positive * 2
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local k_positive_y = k_positive_z * k_positive_z
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function mcl_mapgen.get_chunk_number(pos) -- unsigned int
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local c = mcl_mapgen.pos_to_chunk(pos)
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return
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(c.y + k_positive) * k_positive_y +
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(c.z + k_positive) * k_positive_z +
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c.x + k_positive
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end
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