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Add maphack privilege for advanced blocks like command blocks

objects
Wuzzy 2017-12-13 00:30:23 +01:00
parent 5d2df6db4c
commit 3f0bfa0aa8
6 changed files with 82 additions and 5 deletions

View File

@ -60,9 +60,7 @@ The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
* Barrier: `mcl_core:barrier`
* Command Block: `mesecons_commandblock:commandblock_off`
* Monster Spawner: `mcl_mobspawners:spawner`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
* Minecart with Command Block (does not work yet): `mcl_minecarts:command_block_minecart`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.

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@ -106,6 +106,11 @@ local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
if not minetest.settings:get_bool("creative_mode") then
return
end
local privs = minetest.get_player_privs(player:get_player_name())
if not privs.maphack then
minetest.chat_send_player(player:get_player_name(), "Access denied. You need the “maphack” privilege to edit command blocks.")
return
end
local meta = minetest.get_meta(pos)
local commands = meta:get_string("commands")
@ -118,6 +123,28 @@ local on_rightclick = function(pos, node, player, itemstack, pointed_thing)
minetest.show_formspec(player:get_player_name(), "commandblock_"..pos.x.."_"..pos.y.."_"..pos.z, formspec)
end
local on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local privs = minetest.get_player_privs(placer:get_player_name())
if not privs.maphack then
minetest.chat_send_player(placer:get_player_name(), "Placement denied. You need the “maphack” privilege to place command blocks.")
return itemstack
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
minetest.register_node("mesecons_commandblock:commandblock_off", {
description = "Command Block",
@ -134,11 +161,12 @@ You can optionally use the following placeholders in your commands:
@random is replaced by the name of a random player currently connected]],
tiles = {{name="jeija_commandblock_off.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=2}}},
groups = {creative_breakable=1, mesecon_effector_off=1, not_in_creative_inventory=1},
groups = {creative_breakable=1, mesecon_effector_off=1},
drop = "",
on_blast = function() end,
on_construct = construct,
is_ground_content = false,
on_place = on_place,
after_place_node = after_place,
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_stone_defaults(),
@ -157,6 +185,7 @@ minetest.register_node("mesecons_commandblock:commandblock_on", {
on_blast = function() end,
on_construct = construct,
is_ground_content = false,
on_place = on_place,
after_place_node = after_place,
on_rightclick = on_rightclick,
sounds = mcl_sounds.node_sound_stone_defaults(),
@ -173,6 +202,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not fields.submit and not fields.doc then
return
end
local privs = minetest.get_player_privs(player:get_player_name())
if not privs.maphack then
minetest.chat_send_player(player:get_player_name(), "Access denied. You need the “maphack” privilege to edit command blocks.")
return
end
if fields.doc and minetest.get_modpath("doc") then
doc.show_entry(player:get_player_name(), "nodes", "mesecons_commandblock:commandblock_off", true)
return

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@ -142,6 +142,28 @@ minetest.register_node("mcl_core:barrier", {
playername = placer:get_player_name()
})
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if not privs.maphack then
minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place barriers.")
return itemstack
end
local new_itemstack = minetest.item_place(itemstack, placer, pointed_thing)
return new_itemstack
end,
})
-- Same as barrier, but non-pointable. This node is only to be used internally to separate realms.

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@ -216,12 +216,30 @@ minetest.register_node("mcl_mobspawners:spawner", {
walkable = true,
description = S("Monster Spawner"),
_doc_items_longdesc = S("A monster spawner is a block which regularily causes monsters and animals to appear around it."),
groups = {pickaxey=1, not_in_creative_inventory = 1, material_stone=1},
groups = {pickaxey=1, material_stone=1, deco_block=1},
is_ground_content = false,
drop = "",
-- If placed by player, setup spawner with default settings
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local name = placer:get_player_name()
local privs = minetest.get_player_privs(name)
if not privs.maphack then
minetest.chat_send_player(name, "Placement denied. You need the “maphack” privilege to place monster spawners.")
return itemstack
end
local node_under = minetest.get_node(pointed_thing.under)
local new_itemstack, success = minetest.item_place(itemstack, placer, pointed_thing)
if success then

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@ -0,0 +1 @@
Shared privileges in MineClone 2

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@ -0,0 +1,3 @@
minetest.register_privilege("maphack", {
description = "Can place and use advanced blocks like monster spawners, command blocks and barriers.",
})