Add `mcl_player_csm` mod to check if a player have the official CSM enabled
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mcl_player_csm = {}
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---@type table<string, boolean>
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local activated = {}
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---Return whatever player with specified name have official CSM enabled
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---@param name string
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---@return boolean? # `nil` if player not found, boolean overwise
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function mcl_player_csm.is_enabled(name)
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return activated[name]
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end
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minetest.mod_channel_join("mcl_player_csm:activate")
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minetest.register_on_modchannel_message(function(channel_name, sender, message)
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if channel_name == "mcl_player_csm:activate" and message == "activated" then
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activated[sender] = true
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end
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end)
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minetest.register_on_joinplayer(function(player, last_login)
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activated[player:get_player_name()] = false
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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activated[player:get_player_name()] = nil
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end)
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minetest.register_chatcommand("have_csm", {
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description = "Show whatever player have official CSM enabled",
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params = "[<name>]",
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privs = {debug = true},
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func = function(name, param)
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local pname = param ~= "" and param or name
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return true, "Player [" .. pname .. "]: " .. tostring(activated[pname])
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end
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})
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name = mcl_player_csm
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description =
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depends =
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optional_depends =
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author = AFCM
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