Make death check less frequent. Load passenger in minecart at shutdown.
parent
f817fe7f72
commit
3eab946889
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@ -87,6 +87,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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local data = minetest.deserialize(staticdata)
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local data = minetest.deserialize(staticdata)
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if type(data) == "table" then
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if type(data) == "table" then
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self._railtype = data._railtype
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self._railtype = data._railtype
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self._passenger = data._passenger
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end
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end
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self.object:set_armor_groups({immortal=1})
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self.object:set_armor_groups({immortal=1})
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@ -231,11 +232,13 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
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end
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end
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-- Make room in the minecart after the mob dies
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-- Make room in the minecart after the mob dies
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elseif self._passenger then
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elseif self._passenger then
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dead = self._passenger:check_for_death()
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if math.random(1,20) > 1 then
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local dead = self._passenger:check_for_death()
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if dead == true then
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if dead == true then
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self._passenger = nil
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self._passenger = nil
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end
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end
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end
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end
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end
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-- Drop minecart if it isn't on a rail anymore
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-- Drop minecart if it isn't on a rail anymore
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if self._last_float_check >= mcl_minecarts.check_float_time then
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if self._last_float_check >= mcl_minecarts.check_float_time then
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