Add dropper
Missing feature: Top/bottom facing, "shoot" items, put into containersobjects
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0bbb60bcf6
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3de20363b5
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mesecons
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minetest.register_node("mcl_dropper:dropper", {
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description = "Dropper",
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tiles = {
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"default_furnace_top.png", "default_furnace_bottom.png",
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"default_furnace_side.png", "default_furnace_side.png",
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"default_furnace_side.png", "mcl_dropper_dropper_front_horizontal.png"
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},
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groups = {cracky=2},
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is_ground_content = false,
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paramtype2 = "facedir",
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sounds = mcl_sounds.node_sound_stone_defaults(),
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after_place_node = function(pos)
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local form = "size[9,8.75]"..
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"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
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mcl_core.inventory_header..
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"image[3,-0.2;5,0.75;mcl_dropper_fnt_dropper.png]"..
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"list[current_player;main;0,4.5;9,3;9]"..
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"list[current_player;main;0,7.74;9,1;]"..
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"list[current_name;main;3,0.5;3,3;]"..
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"listring[current_name;main]"..
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"listring[current_player;main]"
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", form)
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local inv = meta:get_inventory()
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inv:set_size("main", 9)
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end,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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meta:from_table(oldmetadata)
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local inv = meta:get_inventory()
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for i=1, inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
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minetest.add_item(p, stack)
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end
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end
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meta:from_table(meta2:to_table())
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end,
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mesecons = {effector = {
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-- Drop random item when triggered
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action_on = function (pos, node)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
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local dropnode = minetest.get_node(droppos)
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-- Do not drop into solid nodes
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if minetest.registered_nodes[dropnode.name].walkable then
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-- TODO: Drop into container
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return
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end
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local stacks = {}
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for i=1,inv:get_size("main") do
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local stack = inv:get_stack("main", i)
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if not stack:is_empty() then
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table.insert(stacks, {stack = stack, stackpos = i})
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end
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end
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if #stacks >= 1 then
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local r = math.random(1, #stacks)
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local stack = stacks[r].stack
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local dropitem = ItemStack(stack:get_name())
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minetest.add_item(droppos, dropitem)
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stack:take_item()
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inv:set_stack("main", stacks[r].stackpos, stack)
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end
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end
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}}
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})
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minetest.register_craft({
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output = 'mcl_dropper:dropper',
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recipe = {
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{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
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{"mcl_core:cobble", "", "mcl_core:cobble",},
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{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
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}
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})
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