Merge pull request 'Add `group:supported_node` (for carpets).' (#2077) from kabou/MineClone2:add-group-supported_nodes into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2077 Reviewed-by: cora <cora@noreply.git.minetest.land>dyable-leather-armor
commit
3dd4eec4e8
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@ -56,6 +56,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
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* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
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* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
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* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
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* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
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* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
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* `no_rename=1`: Item cannot be renamed by anvil
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@ -1,29 +1,93 @@
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-- Overrides the builtin minetest.check_single_for_falling.
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-- We need to do this in order to handle nodes in mineclone specific groups
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-- "supported_node" and "attached_node_facedir".
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--
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-- Nodes in group "supported_node" can be placed on any node that does not
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-- have the "airlike" drawtype. Carpets are an example of this type.
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local vector = vector
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local facedir_to_dir = minetest.facedir_to_dir
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local get_item_group = minetest.get_item_group
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local remove_node = minetest.remove_node
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local get_node = minetest.get_node
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local get_meta = minetest.get_meta
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local registered_nodes = minetest.registered_nodes
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local get_node_drops = minetest.get_node_drops
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local add_item = minetest.add_item
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-- drop_attached_node(p)
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--
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-- This function is copied verbatim from minetest/builtin/game/falling.lua
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-- We need this to do the exact same dropping node handling in our override
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-- minetest.check_single_for_falling() function as in the builtin function.
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--
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local function drop_attached_node(p)
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local n = get_node(p)
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local drops = get_node_drops(n, "")
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local def = registered_nodes[n.name]
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if def and def.preserve_metadata then
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local oldmeta = get_meta(p):to_table().fields
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-- Copy pos and node because the callback can modify them.
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local pos_copy = vector.new(p)
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local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
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local drop_stacks = {}
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for k, v in pairs(drops) do
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drop_stacks[k] = ItemStack(v)
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end
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drops = drop_stacks
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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end
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if def and def.sounds and def.sounds.fall then
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core.sound_play(def.sounds.fall, {pos = p}, true)
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end
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remove_node(p)
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for _, item in pairs(drops) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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add_item(pos, item)
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end
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end
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-- minetest.check_single_for_falling(pos)
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--
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-- * causes an unsupported `group:falling_node` node to fall and causes an
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-- unattached `group:attached_node` or `group:attached_node_facedir` node
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-- or unsupported `group:supported_node` node to drop.
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-- * does not spread these updates to neighbours.
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--
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-- Returns true if the node at <pos> has spawned a falling node or has been
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-- dropped as item(s).
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--
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local original_function = minetest.check_single_for_falling
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function minetest.check_single_for_falling(pos)
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local ret_o = original_function(pos)
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local ret = false
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local node = minetest.get_node(pos)
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if original_function(pos) then
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return true
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end
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local node = get_node(pos)
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if get_item_group(node.name, "attached_node_facedir") ~= 0 then
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local dir = facedir_to_dir(node.param2)
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if dir then
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if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
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remove_node(pos)
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local drops = minetest.get_node_drops(node.name, "")
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for dr=1, #drops do
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minetest.add_item(pos, drops[dr])
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end
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ret = true
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drop_attached_node(pos)
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return true
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end
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end
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end
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return ret_o or ret
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if get_item_group(node.name, "supported_node") ~= 0 then
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local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
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if def and def.drawtype == "airlike" then
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drop_attached_node(pos)
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return true
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end
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end
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return false
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end
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@ -75,7 +75,7 @@ for _, row in ipairs(wool.dyes) do
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tiles = {texture..".png"},
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wield_image = texture..".png",
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wield_scale = { x=1, y=1, z=0.5 },
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groups = {handy=1, carpet=1,attached_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
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groups = {handy=1, carpet=1,supported_node=1,flammable=1,fire_encouragement=60, fire_flammability=20, dig_by_water=1,deco_block=1,[color_group]=1},
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sounds = mcl_sounds.node_sound_wool_defaults(),
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paramtype = "light",
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sunlight_propagates = true,
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