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Make buttons placable at any side

objects
Wuzzy 2017-03-28 01:22:01 +02:00
parent 277a54a34d
commit 3c7d01e39b
1 changed files with 20 additions and 38 deletions

View File

@ -17,8 +17,18 @@ mesecon.button_turnoff = function (pos)
end end
end end
local boxes_off = { -4/16, -2/16, 8/16, 4/16, 2/16, 6/16 } -- The button local boxes_off = {
local boxes_on = { -4/16, -2/16, 8/16, 4/16, 2/16, 7/16 } -- The button type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -6/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -6/16, 2/16 },
wall_top = { -4/16, 6/16, -2/16, 4/16, 8/16, 2/16 },
}
local boxes_on = {
type = "wallmounted",
wall_side = { -8/16, -2/16, -4/16, -7/16, 2/16, 4/16 },
wall_bottom = { -4/16, -8/16, -2/16, 4/16, -7/16, 2/16 },
wall_top = { -4/16, 7/16, -2/16, 4/16, 8/16, 2/16 },
}
local buttonuse = "Rightclick the button to push it and send a redstone impulse." local buttonuse = "Rightclick the button to push it and send a redstone impulse."
minetest.register_node("mesecons_button:button_stone_off", { minetest.register_node("mesecons_button:button_stone_off", {
@ -27,18 +37,11 @@ minetest.register_node("mesecons_button:button_stone_off", {
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png", wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=1}, wield_scale = { x=1, y=1, z=1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "wallmounted",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { node_box = boxes_off,
type = "fixed",
fixed = boxes_off
},
node_box = {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1}, groups = {handy=1,pickaxey=1, attached_node=1, dig_by_water=1},
description = "Stone Button", description = "Stone Button",
_doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.", _doc_items_longdesc = "A stone button is a redstone component made out of stone which gives a short impulse to a redstone component behind it when it pushed.",
@ -64,18 +67,11 @@ minetest.register_node("mesecons_button:button_stone_on", {
wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png", wield_image = "default_stone.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=0.5}, wield_scale = { x=1, y=1, z=0.5},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "wallmounted",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { node_box = boxes_on,
type = "fixed",
fixed = boxes_on
},
node_box = {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1}, groups = {handy=1,pickaxey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
drop = 'mesecons_button:button_stone_off', drop = 'mesecons_button:button_stone_off',
description = "Stone Button", description = "Stone Button",
@ -95,18 +91,11 @@ minetest.register_node("mesecons_button:button_wood_off", {
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png", wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=1}, wield_scale = { x=1, y=1, z=1},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "wallmounted",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { node_box = boxes_off,
type = "fixed",
fixed = boxes_off
},
node_box = {
type = "fixed",
fixed = boxes_off -- the button itself
},
groups = {handy=1,axey=1, attached_node=1, dig_by_water=1}, groups = {handy=1,axey=1, attached_node=1, dig_by_water=1},
description = "Wooden Button", description = "Wooden Button",
_doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.", _doc_items_longdesc = "A wooden button is a redstone component made out of wood which gives a short impulse to a redstone component behind it when it pushed.",
@ -132,18 +121,11 @@ minetest.register_node("mesecons_button:button_wood_on", {
wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png", wield_image = "default_wood.png^[mask:mesecons_button_wield_mask.png",
wield_scale = { x=1, y=1, z=0.5}, wield_scale = { x=1, y=1, z=0.5},
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "wallmounted",
is_ground_content = false, is_ground_content = false,
walkable = false, walkable = false,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = { node_box = boxes_on,
type = "fixed",
fixed = boxes_on
},
node_box = {
type = "fixed",
fixed = boxes_on -- the button itself
},
groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1}, groups = {handy=1,axey=1, not_in_creative_inventory=1, attached_node=1, dig_by_water=1},
drop = 'mesecons_button:button_wood_off', drop = 'mesecons_button:button_wood_off',
description = "Wooden Button", description = "Wooden Button",