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Villager: Prevent taking partial track from output

objects
Wuzzy 2018-06-06 00:16:25 +02:00
parent 7a080ac308
commit 3c4a1013b8
1 changed files with 24 additions and 10 deletions

View File

@ -6,7 +6,6 @@
-- TODO: Per-player trading inventories
-- TODO: Trading tiers
-- TODO: Trade locking
-- FIXME: Weird behaviour when taking single item from output stack
-- FIXME: Placing output on exiting item in player inventory destroys item
-- intllib
@ -483,22 +482,30 @@ mobs:register_mob("mobs_mc:villager", {
if not inv then
inv = minetest.create_detached_inventory("mobs_mc:trade", {
allow_take = function(inv, listname, index, stack, player)
if listname == "input" or listname == "output" then
if listname == "input" then
return stack:get_count()
elseif listname == "output" then
-- Only allow taking full stack
local count = stack:get_count()
if count == inv:get_stack(listname, index):get_count() then
return count
else
return 0
end
else
return 0
end
end,
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if from_list == "wanted" or from_list == "offered" or to_list == "wanted" or to_list == "offered" then
return 0
elseif from_list == "output" and inv:get_stack(to_list, to_index):is_empty() then
if from_list == "input" and to_list == "input" then
return count
elseif from_list == "input" then
elseif from_list == "output" and to_list == "input" then
local move_stack = inv:get_stack(from_list, from_index)
if inv:get_stack(to_list, to_index):item_fits(move_stack) then
return count
else
return 0
end
end
return 0
end,
allow_put = function(inv, listname, index, stack, player)
if listname == "input" then
@ -511,6 +518,14 @@ mobs:register_mob("mobs_mc:villager", {
update_offer(inv, player, true)
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
if from_list == "output" and to_list == "input" then
inv:remove_item("input", inv:get_stack("wanted", 1))
local wanted2 = inv:get_stack("wanted", 2)
if not wanted2:is_empty() then
inv:remove_item("input", inv:get_stack("wanted", 2))
end
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
end
update_offer(inv, player, true)
end,
on_take = function(inv, listname, index, stack, player)
@ -528,7 +543,6 @@ mobs:register_mob("mobs_mc:villager", {
else
minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
end
update_offer(inv, player, false)
end,
})