Villager: Prevent taking partial track from output
parent
7a080ac308
commit
3c4a1013b8
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@ -6,7 +6,6 @@
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-- TODO: Per-player trading inventories
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-- TODO: Per-player trading inventories
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-- TODO: Trading tiers
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-- TODO: Trading tiers
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-- TODO: Trade locking
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-- TODO: Trade locking
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-- FIXME: Weird behaviour when taking single item from output stack
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-- FIXME: Placing output on exiting item in player inventory destroys item
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-- FIXME: Placing output on exiting item in player inventory destroys item
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-- intllib
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-- intllib
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@ -483,22 +482,30 @@ mobs:register_mob("mobs_mc:villager", {
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if not inv then
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if not inv then
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inv = minetest.create_detached_inventory("mobs_mc:trade", {
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inv = minetest.create_detached_inventory("mobs_mc:trade", {
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allow_take = function(inv, listname, index, stack, player)
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allow_take = function(inv, listname, index, stack, player)
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if listname == "input" or listname == "output" then
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if listname == "input" then
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return stack:get_count()
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return stack:get_count()
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elseif listname == "output" then
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-- Only allow taking full stack
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local count = stack:get_count()
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if count == inv:get_stack(listname, index):get_count() then
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return count
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else
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return 0
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end
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else
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else
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return 0
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return 0
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end
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end
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end,
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if from_list == "wanted" or from_list == "offered" or to_list == "wanted" or to_list == "offered" then
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if from_list == "input" and to_list == "input" then
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return 0
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elseif from_list == "output" and inv:get_stack(to_list, to_index):is_empty() then
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return count
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return count
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elseif from_list == "input" then
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elseif from_list == "output" and to_list == "input" then
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return count
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local move_stack = inv:get_stack(from_list, from_index)
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else
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if inv:get_stack(to_list, to_index):item_fits(move_stack) then
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return 0
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return count
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end
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end
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end
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return 0
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end,
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end,
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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if listname == "input" then
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if listname == "input" then
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@ -511,6 +518,14 @@ mobs:register_mob("mobs_mc:villager", {
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update_offer(inv, player, true)
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update_offer(inv, player, true)
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end,
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end,
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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if from_list == "output" and to_list == "input" then
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inv:remove_item("input", inv:get_stack("wanted", 1))
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local wanted2 = inv:get_stack("wanted", 2)
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
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end
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update_offer(inv, player, true)
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update_offer(inv, player, true)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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@ -528,7 +543,6 @@ mobs:register_mob("mobs_mc:villager", {
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else
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else
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
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end
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end
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update_offer(inv, player, false)
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update_offer(inv, player, false)
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end,
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end,
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})
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})
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