Update to allow poison damage with armor.
parent
16d9ee47b6
commit
3be2ff1977
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@ -192,7 +192,7 @@ end
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armor.update_armor = function(self, player)
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-- Legacy support: Called when armor levels are changed
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-- Other mods can hook on to this function, see hud mod for example
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-- Other mods can hook on to this function, see hud mod for example
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end
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armor.get_armor_points = function(self, player)
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@ -429,7 +429,7 @@ minetest.register_on_joinplayer(function(player)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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end
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armor.def[name] = {
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count = 0,
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level = 0,
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@ -499,6 +499,10 @@ minetest.register_on_player_hpchange(function(player, hp_change, reason)
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return hp_change
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end
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if reason.type == "poison" and reason.from == "potion" then
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return hp_change
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end
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local heal_max = 0
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local items = 0
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local armor_damage = math.max(1, math.floor(math.abs(hp_change)/4))
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@ -51,7 +51,7 @@ minetest.register_globalstep(function(dtime)
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if player._cmi_is_mob then
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player.health = math.max(player.health - 1, 1)
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else
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "punch", from = "potion" })
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player:set_hp( math.max(player:get_hp() - 1, 1), { type = "poison", from = "potion" })
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end
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is_poisoned[player].hit_timer = 0
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@ -81,7 +81,7 @@ minetest.register_globalstep(function(dtime)
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if player:get_pos() then mcl_potions._add_spawner(player, "#A52BB2") end
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if is_regenerating[player].heal_timer >= is_regenerating[player].step then
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1))
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player:set_hp(math.min(player:get_properties().hp_max or 20, player:get_hp() + 1), { type = "regeneration", from = "potion" })
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is_regenerating[player].heal_timer = 0
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end
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@ -467,7 +467,7 @@ function mcl_potions.healing_func(player, hp)
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if obj and obj._cmi_is_mob then
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obj.health = math.max(obj.health + hp, obj.hp_max)
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else
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max))
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "healing", from = "potion" })
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end
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else
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@ -475,7 +475,7 @@ function mcl_potions.healing_func(player, hp)
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if obj and obj._cmi_is_mob then
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obj.health = obj.health + hp
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else
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player:set_hp(player:get_hp() + hp, { type = "punch", from = "potion" })
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player:set_hp(player:get_hp() + hp, { type = "harming", from = "potion" })
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end
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end
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