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mcl_mobs: Shorten math.pi

objects
Wuzzy 2020-12-05 13:05:12 +01:00
parent 21310aad59
commit 3a28081683
1 changed files with 3 additions and 3 deletions

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@ -584,8 +584,8 @@ mobs.death_effect = function(pos, yaw, collisionbox)
min = { x = -0.5, y = 0, z = -0.5 } min = { x = -0.5, y = 0, z = -0.5 }
max = { x = 0.5, y = 0.5, z = 0.5 } max = { x = 0.5, y = 0.5, z = 0.5 }
end end
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2}) min = vector.rotate(min, {x=0, y=yaw, z=pi/2})
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2}) max = vector.rotate(max, {x=0, y=yaw, z=pi/2})
min, max = vector.sort(min, max) min, max = vector.sort(min, max)
min = vector.multiply(min, 0.5) min = vector.multiply(min, 0.5)
max = vector.multiply(max, 0.5) max = vector.multiply(max, 0.5)
@ -812,7 +812,7 @@ local check_for_death = function(self, cause, cmi_cause)
set_animation(self, "die") set_animation(self, "die")
else else
local rot = self.object:get_rotation() local rot = self.object:get_rotation()
rot.z = math.pi/2 rot.z = pi/2
self.object:set_rotation(rot) self.object:set_rotation(rot)
length = 1 + DEATH_DELAY length = 1 + DEATH_DELAY
set_animation(self, "stand", true) set_animation(self, "stand", true)