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Fix Nether portals sometimes being generated out of range

objects
Wuzzy 2017-09-15 22:00:03 +02:00
parent 0af350b439
commit 39ad79dbe8
1 changed files with 2 additions and 2 deletions

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@ -185,13 +185,13 @@ local function find_nether_target_y(target_x, target_z)
if mg_name == "flat" then if mg_name == "flat" then
return mcl_vars.mg_bedrock_nether_bottom_max + 5 return mcl_vars.mg_bedrock_nether_bottom_max + 5
end end
local start_y = mcl_vars.mg_nether_min + math.random(38, 117) -- Search start local start_y = math.random(mcl_vars.mg_lava_nether_max + 1, mcl_vars.mg_bedrock_nether_top_min - 5) -- Search start
if not nobj_cave then if not nobj_cave then
nobj_cave = minetest.get_perlin(np_cave) nobj_cave = minetest.get_perlin(np_cave)
end end
local air = 4 local air = 4
for y = start_y, start_y -117, -1 do for y = start_y, math.max(mcl_vars.mg_lava_nether_max + 1), -1 do
local nval_cave = nobj_cave:get3d({x = target_x, y = y, z = target_z}) local nval_cave = nobj_cave:get3d({x = target_x, y = y, z = target_z})
if nval_cave > TCAVE then -- Cavern if nval_cave > TCAVE then -- Cavern