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Fix concrete powder mechanics.

objects
MysticTempest 2020-12-23 06:23:55 -06:00
parent b56ae38939
commit 38f89fc963
1 changed files with 16 additions and 7 deletions

View File

@ -97,7 +97,7 @@ for _, row in ipairs(block.dyes) do
_doc_items_create_entry = create_entry,
_doc_items_entry_name = ename_cp,
tiles = {"mcl_colorblocks_concrete_powder_"..name..".png"},
groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1},
groups = {handy=1,shovely=1, concrete_powder=1,building_block=1,falling_node=1, material_sand=1, float=1},
stack_max = 64,
is_ground_content = false,
sounds = mcl_sounds.node_sound_sand_defaults(),
@ -208,11 +208,20 @@ minetest.register_abm({
neighbors = {"group:water"},
action = function(pos, node)
local harden_to = minetest.registered_nodes[node.name]._mcl_colorblocks_harden_to
-- It should be impossible for harden_to to be nil, but a Minetest bug might call
-- the ABM on the new concrete node, which isn't part of this ABM!
if harden_to then
node.name = harden_to
minetest.set_node(pos, node)
end
-- It should be impossible for harden_to to be nil, but a Minetest bug might call
-- the ABM on the new concrete node, which isn't part of this ABM!
if harden_to then
node.name = harden_to
--Fix "float" group not lowering concrete into the water by 1.
local water_pos = { x = pos.x, y = pos.y-1, z = pos.z }
local water_node = minetest.get_node(water_pos)
if minetest.get_item_group(water_node.name, "water") == 0 then
minetest.set_node(pos, node)
else
minetest.set_node(water_pos,node)
minetest.set_node(pos, {name = "air"})
minetest.check_for_falling(pos) -- Update C. Powder that stacked above so they fall down after setting air.
end
end
end,
})