Update hudbars mod to 2.1.0
parent
15481cb24d
commit
3836f1b7e9
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@ -45,7 +45,7 @@ a vertical gradient.
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### Icon
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### Icon
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A 16×16 image shown left of the HUD bar. This is optional.
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A 16×16 image shown left of the HUD bar. This is optional.
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### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
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### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
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and unhidden on a per-player basis.
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and unhidden on a per-player basis.
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Note this does not yet display the HUD bar.
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Note this does not yet display the HUD bar.
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@ -66,7 +66,21 @@ for more information.
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* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
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* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
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* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
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* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
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* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
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* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
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* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
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* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
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* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
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* `textdomain`: Text domain of the format string, used by `minetest.translate`
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* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
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* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
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* `format_max_value`: Same as `format_value` but is applied to `max_value`
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#### Example
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Example (mostly) from `hbarmor` mod:
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```
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hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
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```
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Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
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#### Return value
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#### Return value
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Always `nil`.
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Always `nil`.
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@ -11,7 +11,7 @@ this mod will place them accordingly.
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position should be displayed correctly on every screen size.
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position should be displayed correctly on every screen size.
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## Current version
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## Current version
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The current version is 1.10.0.
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The current version is 2.1.0.
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
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standard.
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standard.
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@ -37,6 +37,8 @@ Translations:
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* Turkish: admicos
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* Turkish: admicos
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* Dutch: kingoscargames
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* Dutch: kingoscargames
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* Italian: Hamlet
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* Italian: Hamlet
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* Malay: muhdnurhidayat
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* Russian: Imk
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This program is free software. It comes without any warranty, to
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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the extent permitted by applicable law. You can redistribute it
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@ -1,92 +0,0 @@
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Note: This software uses semantic versioning,
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as of version 2.0.0 of the standard <http://semver.org/>.
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0.1.0
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-----
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- Initial release, forked from mod “Better HUD” [hud].
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0.2.0
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-----
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- Add API documentation
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0.3.0
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-----
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- Rename main table from “hud” to “hb” (affects function names!)
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- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
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- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
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- Update API documentation and fix mistakes
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- Use “hudbars.conf” instead of “hud.conf”
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0.4.0
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-----
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- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
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- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
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- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
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- start_hidden parameter now finally works
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- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
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- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
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- Update documentation
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- Lots of refactoring
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- Health and breath bar now use API
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1.0.0
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-----
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- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
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- Copy-editing of API.md and README.txt
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- Internal: Fix add_all weirdness
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1.0.1
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-----
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- Fix race condition causing crash at start of server
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1.0.2
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-----
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- Fix other HUD elements disappearing for rejoining players
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- Remove pointless delays for initializing the HUD for new or rejoining players
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1.0.3
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-----
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- Adjust default HUD bars position for Minetest 0.4.12
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1.1.0
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-----
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- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
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1.2.0
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-----
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- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
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- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
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- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
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- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
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- Various position-related HUD bar settings (see README.txt)
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- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
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1.2.1
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-----
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- Fix crash when enable_damage is changed in mid-game
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1.3.0
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-----
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- Make all settings avaialbe in Minetest's advanced settings menu
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- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
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- Use Markdown syntax in readme file
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- Fix some factual mistakes in readme file
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- Add metadata: mod.conf, description.txt, screenshot.png
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1.4.0
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-----
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- Allow to change HUD bar images and label after it has been registered
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- Minor API.md correction
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1.4.1
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-----
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- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
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1.5.0
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-----
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- Portuguese translation by BrunoMine
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1.5.1
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-----
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- Fix critical bug: Mod does not work with both intllib and mod security enabled
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- Update screenshot to use new 3:2 aspect ratio
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@ -1,5 +1,4 @@
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-- (Hardcoded) default settings
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-- (Hardcoded) default settings
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-- Some of these settings have been modified for MCL2.
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hb.settings.max_bar_length = 160
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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hb.settings.statbar_length = 20
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@ -53,4 +52,3 @@ else
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hb.settings.sorting_reverse[tonumber(v)] = k
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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end
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end
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end
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@ -1 +0,0 @@
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intllib?
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@ -1 +0,0 @@
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Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
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@ -1,13 +1,5 @@
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local S
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local S = minetest.get_translator("hudbars")
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if minetest.global_exists("intllib") then
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local N = function(s) return s end
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if intllib.make_gettext_pair then
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S = intllib.make_gettext_pair()
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else
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S = intllib.Getter()
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end
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else
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S = function ( s ) return s end
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end
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hb = {}
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hb = {}
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@ -59,6 +51,35 @@ local function player_exists(player)
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return player ~= nil and player:is_player()
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return player ~= nil and player:is_player()
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end
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end
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local function make_label(format_string, format_string_config, label, start_value, max_value)
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local params = {}
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local order = format_string_config.order
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for o=1, #order do
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if order[o] == "label" then
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table.insert(params, label)
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elseif order[o] == "value" then
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if format_string_config.format_value then
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table.insert(params, string.format(format_string_config.format_value, start_value))
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else
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table.insert(params, start_value)
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end
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elseif order[o] == "max_value" then
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if format_string_config.format_max_value then
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table.insert(params, string.format(format_string_config.format_max_value, max_value))
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else
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table.insert(params, max_value)
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end
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end
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end
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local ret
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if format_string_config.textdomain then
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ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
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else
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ret = S(format_string, unpack(params))
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end
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return ret
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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hb.players = {}
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@ -98,7 +119,7 @@ function hb.get_hudbar_position_index(identifier)
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end
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end
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end
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end
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
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function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local hudtable = {}
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local pos, offset
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local pos, offset
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@ -132,7 +153,19 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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end
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end
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end
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end
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if format_string == nil then
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if format_string == nil then
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format_string = S("%s: %d/%d")
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format_string = N("@1: @2/@3")
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end
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if format_string_config == nil then
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format_string_config = {}
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end
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if format_string_config.order == nil then
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format_string_config.order = { "label", "value", "max_value" }
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end
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if format_string_config.format_value == nil then
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format_string_config.format_value = "%d"
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end
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if format_string_config.format_max_value == nil then
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format_string_config.format_max_value = "%d"
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end
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end
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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@ -157,7 +190,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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iconscale = { x=1, y=1 }
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iconscale = { x=1, y=1 }
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barnumber = hb.value_to_barlength(start_value, start_max)
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barnumber = hb.value_to_barlength(start_value, start_max)
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bgiconnumber = hb.settings.statbar_length
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bgiconnumber = hb.settings.statbar_length
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text = string.format(format_string, label, start_value, start_max)
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text = make_label(format_string, format_string_config, label, start_value, start_max)
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end
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end
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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ids.bg = player:hud_add({
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local bar_image, bar_size
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local bar_image, bar_size
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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bar_image = textures.bar
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-- NOTE: Intentionally set to nil. For some reason, on some systems,
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-- the progress bar is displaced when the bar_size is set explicitly here.
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-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
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-- a debug log warning, but nothing is explained in lua_api.txt.
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-- This section is a potential bug magnet, please watch with care!
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-- The size of the bar image is expected to be exactly 2×16 pixels.
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bar_size = nil
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bar_size = nil
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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bar_image = textures.icon
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hudtable.identifier = identifier
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hudtable.identifier = identifier
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hudtable.format_string = format_string
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hudtable.format_string = format_string
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hudtable.format_string_config = format_string_config
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hudtable.label = label
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hudtable.label = label
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hudtable.hudids = {}
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hudtable.hudids = {}
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hudtable.hudstate = {}
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hudtable.hudstate = {}
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end
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end
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if new_label ~= nil then
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if new_label ~= nil then
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hudtable.label = new_label
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hudtable.label = new_label
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local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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end
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end
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if new_text_color ~= nil then
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if new_text_color ~= nil then
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end
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end
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if hb.settings.bar_type == "progress_bar" then
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if hb.settings.bar_type == "progress_bar" then
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local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
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local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
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if new_text ~= hudtable.hudstate[name].text then
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if new_text ~= hudtable.hudstate[name].text then
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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hudtable.hudstate[name].text = new_text
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hudtable.hudstate[name].text = new_text
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
if hudtable == nil then return false end
|
if hudtable == nil then return false end
|
||||||
if(hudtable.hudstate[name].hidden == false) then
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
if hb.settings.bar_type == "progress_bar" then
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
if hudtable.hudids[name].icon ~= nil then
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
|
||||||
end
|
|
||||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
|
||||||
player:hud_change(hudtable.hudids[name].text, "text", "")
|
|
||||||
elseif hb.settings.bar_type == "statbar_modern" then
|
|
||||||
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
|
||||||
end
|
end
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
|
||||||
hudtable.hudstate[name].hidden = true
|
player:hud_change(hudtable.hudids[name].text, "text", "")
|
||||||
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "number", 0)
|
||||||
end
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", 0)
|
||||||
|
hudtable.hudstate[name].hidden = true
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -388,23 +426,21 @@ function hb.unhide_hudbar(player, identifier)
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
local hudtable = hb.get_hudtable(identifier)
|
local hudtable = hb.get_hudtable(identifier)
|
||||||
if hudtable == nil then return false end
|
if hudtable == nil then return false end
|
||||||
if(hudtable.hudstate[name].hidden) then
|
local value = hudtable.hudstate[name].value
|
||||||
local value = hudtable.hudstate[name].value
|
local max = hudtable.hudstate[name].max
|
||||||
local max = hudtable.hudstate[name].max
|
if hb.settings.bar_type == "progress_bar" then
|
||||||
if hb.settings.bar_type == "progress_bar" then
|
if hudtable.hudids[name].icon ~= nil then
|
||||||
if hudtable.hudids[name].icon ~= nil then
|
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
||||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=1,y=1})
|
|
||||||
end
|
|
||||||
if hudtable.hudstate[name].max ~= 0 then
|
|
||||||
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
|
||||||
end
|
|
||||||
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
|
|
||||||
elseif hb.settings.bar_type == "statbar_modern" then
|
|
||||||
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
|
||||||
end
|
end
|
||||||
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
if hudtable.hudstate[name].max ~= 0 then
|
||||||
hudtable.hudstate[name].hidden = false
|
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
|
||||||
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
|
||||||
|
elseif hb.settings.bar_type == "statbar_modern" then
|
||||||
|
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
|
||||||
end
|
end
|
||||||
|
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
|
||||||
|
hudtable.hudstate[name].hidden = false
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -452,16 +488,20 @@ local function custom_hud(player)
|
||||||
else
|
else
|
||||||
hide = true
|
hide = true
|
||||||
end
|
end
|
||||||
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
local hp = player:get_hp()
|
||||||
|
local hp_max = player:get_properties().hp_max
|
||||||
|
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
|
||||||
local breath = player:get_breath()
|
local breath = player:get_breath()
|
||||||
|
local breath_max = player:get_properties().breath_max
|
||||||
local hide_breath
|
local hide_breath
|
||||||
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
|
||||||
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local function update_health(player)
|
local function update_health(player)
|
||||||
hb.change_hudbar(player, "health", player:get_hp())
|
local hp_max = player:get_properties().hp_max
|
||||||
|
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- update built-in HUD bars
|
-- update built-in HUD bars
|
||||||
|
@ -472,13 +512,14 @@ local function update_hud(player)
|
||||||
hb.unhide_hudbar(player, "health")
|
hb.unhide_hudbar(player, "health")
|
||||||
end
|
end
|
||||||
--air
|
--air
|
||||||
|
local breath_max = player:get_properties().breath_max
|
||||||
local breath = player:get_breath()
|
local breath = player:get_breath()
|
||||||
|
|
||||||
if breath == 11 and hb.settings.autohide_breath == true then
|
if breath >= breath_max and hb.settings.autohide_breath == true then
|
||||||
hb.hide_hudbar(player, "breath")
|
hb.hide_hudbar(player, "breath")
|
||||||
else
|
else
|
||||||
hb.unhide_hudbar(player, "breath")
|
hb.unhide_hudbar(player, "breath")
|
||||||
hb.change_hudbar(player, "breath", math.min(breath, 10))
|
hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
|
||||||
end
|
end
|
||||||
--health
|
--health
|
||||||
update_health(player)
|
update_health(player)
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
Health = Leben
|
|
||||||
Breath = Atem
|
|
||||||
%s: %d/%d = %s: %d/%d
|
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Leben
|
||||||
|
Breath=Atem
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Salud
|
||||||
|
Breath=Aliento
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -1,5 +1,6 @@
|
||||||
Health = Salute
|
# textdomain: hudbars
|
||||||
Breath = Ossigeno
|
Health=Salute
|
||||||
|
Breath=Ossigeno
|
||||||
|
|
||||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
%s: %d/%d
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Kesihatan
|
||||||
|
Breath=Nafas
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -1,5 +1,6 @@
|
||||||
Health = Gezondheid
|
# textdomain: hudbars
|
||||||
Breath = Adem
|
Health=Gezondheid
|
||||||
|
Breath=Adem
|
||||||
|
|
||||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
%s: %d/%d
|
@1: @2/@3=@1: @2/@3
|
|
@ -1,5 +1,6 @@
|
||||||
Health = Salud
|
# textdomain: hudbars
|
||||||
Breath = Aliento
|
Health=Saude
|
||||||
|
Breath=Folego
|
||||||
|
|
||||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
||||||
%s: %d/%d
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=HP
|
||||||
|
Breath=дыхание
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -0,0 +1,4 @@
|
||||||
|
# textdomain: hudbars
|
||||||
|
Health=Can
|
||||||
|
Breath=Nefes
|
||||||
|
@1: @2/@3=@1: @2/@3
|
|
@ -1,5 +0,0 @@
|
||||||
Health = Saude
|
|
||||||
Breath = Folego
|
|
||||||
|
|
||||||
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
|
|
||||||
%s: %d/%d
|
|
|
@ -1,5 +1,6 @@
|
||||||
Health
|
# textdomain: hudbars
|
||||||
Breath
|
Health=
|
||||||
|
Breath=
|
||||||
|
|
||||||
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
|
||||||
%s: %d/%d
|
@1: @2/@3=
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
Health = Can
|
|
||||||
Breath = Nefes
|
|
||||||
%s: %d/%d = %s: %d/%d
|
|
|
@ -1 +1,2 @@
|
||||||
name = hudbars
|
name = hudbars
|
||||||
|
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.
|
||||||
|
|
|
@ -110,7 +110,7 @@ hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
|
||||||
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
|
||||||
|
|
||||||
# The vertical distance between two HUD bars, in pixels.
|
# The vertical distance between two HUD bars, in pixels.
|
||||||
hudbars_vmargin (Vertical distance between HUD bars) int 28 0
|
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
|
||||||
|
|
||||||
[Performance]
|
[Performance]
|
||||||
# The of seconds which need to pass before the server updates the default HUD bars
|
# The of seconds which need to pass before the server updates the default HUD bars
|
||||||
|
|
Loading…
Reference in New Issue