Allow RAW or RLE encoding for true-color images
parent
9bd1702d60
commit
376b6404b2
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@ -39,7 +39,7 @@ for x = 1,6,1 do -- left to right
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pixels[z][x] = color
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end
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end
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tga_encoder.image(pixels):save("gradients_8bpp.tga", {colors="BW", pixel_depth=8})
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tga_encoder.image(pixels):save("gradients_8bpp_raw.tga", {colors="BW", compression="RAW", pixel_depth=8})
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local pixels = {}
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for x = 1,16,1 do -- left to right
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@ -59,8 +59,10 @@ for x = 1,16,1 do -- left to right
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end
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end
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local gradients = tga_encoder.image(pixels)
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gradients:save("gradients_16bpp.tga", {colors="RGB", pixel_depth=16})
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gradients:save("gradients_24bpp.tga", {colors="RGB", pixel_depth=24})
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gradients:save("gradients_16bpp_raw.tga", {colors="RGB", compression="RAW", pixel_depth=16})
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gradients:save("gradients_16bpp_rle.tga", {colors="RGB", compression="RLE", pixel_depth=16})
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gradients:save("gradients_24bpp_raw.tga", {colors="RGB", compression="RAW", pixel_depth=24})
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gradients:save("gradients_24bpp_rle.tga", {colors="RGB", compression="RLE", pixel_depth=24})
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local pixels = {}
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for x = 1,512,1 do -- left to right
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56
init.lua
56
init.lua
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@ -40,15 +40,20 @@ end
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function image:encode_header(properties)
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local colors = properties.colors
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local compression = properties.compression
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local pixel_depth = properties.pixel_depth
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local image_type
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if "BW" == colors and 8 == pixel_depth then
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if "BW" == colors and "RAW" == compression and 8 == pixel_depth then
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image_type = 3 -- grayscale
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elseif (
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"RGB" == colors and 16 == pixel_depth or
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"RGB" == colors and 24 == pixel_depth
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) then
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image_type = 10 -- RLE RGB
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if "RAW" == compression then
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image_type = 2 -- RAW RGB
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elseif "RLE" == compression then
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image_type = 10 -- RLE RGB
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end
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end
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self.data = self.data
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.. string.char(0) -- image id
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@ -60,13 +65,23 @@ end
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function image:encode_data(properties)
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local colors = properties.colors
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local compression = properties.compression
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local pixel_depth = properties.pixel_depth
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if "BW" == colors and 8 == pixel_depth then
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if "BW" == colors and "RAW" == compression and 8 == pixel_depth then
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self:encode_data_bw8()
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elseif "RGB" == colors and 16 == pixel_depth then
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self:encode_data_a1r5g5b5_rle()
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if "RAW" == compression then
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self:encode_data_a1r5g5b5_raw()
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elseif "RLE" == compression then
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self:encode_data_a1r5g5b5_rle()
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end
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elseif "RGB" == colors and 24 == pixel_depth then
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self:encode_data_r8g8b8_rle()
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if "RAW" == compression then
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self:encode_data_r8g8b8_raw()
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elseif "RLE" == compression then
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self:encode_data_r8g8b8_rle()
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end
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end
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end
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@ -81,6 +96,25 @@ function image:encode_data_bw8()
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self.data = self.data .. table.concat(raw_pixels)
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end
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function image:encode_data_a1r5g5b5_raw()
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local raw_pixels = {}
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-- Sample depth rescaling is done according to the algorithm presented in:
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-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
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local max_sample_in = math.pow(2, 8) - 1
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local max_sample_out = math.pow(2, 5) - 1
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for _, row in ipairs(self.pixels) do
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for _, pixel in ipairs(row) do
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local colorword = 32768 +
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((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
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((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
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((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
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local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
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raw_pixels[#raw_pixels + 1] = raw_pixel
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end
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end
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self.data = self.data .. table.concat(raw_pixels)
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end
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function image:encode_data_a1r5g5b5_rle()
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local colorword = nil
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local previous_r = nil
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@ -170,6 +204,17 @@ function image:encode_data_a1r5g5b5_rle()
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self.data = self.data .. table.concat(packets)
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end
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function image:encode_data_r8g8b8_raw()
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local raw_pixels = {}
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for _, row in ipairs(self.pixels) do
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for _, pixel in ipairs(row) do
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local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
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raw_pixels[#raw_pixels + 1] = raw_pixel
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end
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end
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self.data = self.data .. table.concat(raw_pixels)
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end
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function image:encode_data_r8g8b8_rle()
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local previous_r = nil
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local previous_g = nil
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@ -267,6 +312,7 @@ end
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function image:save(filename, properties)
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local properties = properties or {}
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properties.colors = properties.colors or "RGB"
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properties.compression = properties.compression or "RLE"
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properties.pixel_depth = properties.pixel_depth or 16
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self:encode(properties)
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