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Fix some bad variables in mcl_mapgen_core

objects
Wuzzy 2017-09-12 08:11:03 +02:00
parent 50bb82c20f
commit 3643e9ac92
1 changed files with 6 additions and 6 deletions

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@ -1019,9 +1019,9 @@ local function generate_clay(minp, maxp, seed, voxelmanip_data, voxelmanip_area,
local cz = minp.z + math.floor((divz+0.5)*divlen) + math.random(-1,1) local cz = minp.z + math.floor((divz+0.5)*divlen) + math.random(-1,1)
local water_pos = voxelmanip_area:index(cx, y+1, cz) local water_pos = voxelmanip_area:index(cx, y+1, cz)
waternode = voxelmanip_data[water_pos] local waternode = voxelmanip_data[water_pos]
local surface_pos = voxelmanip_area:index(cx, y, cz) local surface_pos = voxelmanip_area:index(cx, y, cz)
surfacenode = voxelmanip_data[surface_pos] local surfacenode = voxelmanip_data[surface_pos]
local genrnd = math.random(1, 20) local genrnd = math.random(1, 20)
if genrnd == 1 and perlin_clay:get3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and if genrnd == 1 and perlin_clay:get3d({x=cx,y=y,z=cz}) > 0 and waternode == c_water and
@ -1171,6 +1171,7 @@ local function generate_structures(minp, maxp, seed, biomemap)
if here_be_witches and math.random(1, prob) == 1 then if here_be_witches and math.random(1, prob) == 1 then
local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270" local r = tostring(math.random(0, 3) * 90) -- "0", "90", "180" or 270"
local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1} local p1 = {x=p.x-1, y=WITCH_HUT_HEIGHT+2, z=p.z-1}
local size
if r == "0" or r == "180" then if r == "0" or r == "180" then
size = {x=10, y=4, z=8} size = {x=10, y=4, z=8}
else else
@ -1299,7 +1300,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
local jungle = minetest.get_biome_id("jungle") local jungle = minetest.get_biome_id("jungle")
local jungle_shore = minetest.get_biome_id("jungle_shore") local jungle_shore = minetest.get_biome_id("jungle_shore")
local jungle_m = minetest.get_biome_id("jungle_m") local jungle_m = minetest.get_biome_id("jungle_m")
local jungle_shore_m = minetest.get_biome_id("jungle_m_shore") local jungle_m_shore = minetest.get_biome_id("jungle_m_shore")
local jungle_edge = minetest.get_biome_id("jungle_edge") local jungle_edge = minetest.get_biome_id("jungle_edge")
local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore") local jungle_edge_shore = minetest.get_biome_id("jungle_edge_shore")
@ -1341,7 +1342,7 @@ local function generate_tree_decorations(minp, maxp, seed, biomemap)
local pos, treepos, dir local pos, treepos, dir
local cocoachange = 40 local cocoachance = 40
if dense_vegetation then if dense_vegetation then
cocoachance = 32 cocoachance = 32
end end
@ -1558,8 +1559,6 @@ local generate_nether_decorations = function(minp, maxp, seed)
end end
local GEN_MAX = mcl_vars.mg_lava_overworld_max or mcl_vars.mg_overworld_max
-- Below the bedrock, generate air/void -- Below the bedrock, generate air/void
minetest.register_on_generated(function(minp, maxp, seed) minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
@ -1750,6 +1749,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
-- * Replace water with end stone or air (depending on height). -- * Replace water with end stone or air (depending on height).
-- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Remove stone, sand, dirt in v6 so our End map generator works in v6.
elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then
local nodes
if mg_name == "v6" then if mg_name == "v6" then
nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"})
else else