Add objectref to villager sound_play for pos sound
parent
68d5a81b1c
commit
3620db7c14
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@ -816,7 +816,7 @@ local function show_trade_formspec(playername, trader, tradenum)
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.."listring[current_player;main]"
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.."listring[current_player;main]"
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.."listring["..tradeinv..";input]"
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.."listring["..tradeinv..";input]"
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.."listring[current_player;main]"
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.."listring[current_player;main]"
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
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minetest.sound_play("mobs_mc_villager_trade", {to_player = playername,object=trader.object}, true)
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minetest.show_formspec(playername, tradeinv_name, formspec)
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minetest.show_formspec(playername, tradeinv_name, formspec)
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end
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end
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@ -878,13 +878,13 @@ local function update_offer(inv, player, sound)
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(trade.locked == false)) then
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(trade.locked == false)) then
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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inv:set_stack("output", 1, inv:get_stack("offered", 1))
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if sound then
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if sound then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
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end
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end
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return true
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return true
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else
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else
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inv:set_stack("output", 1, ItemStack(""))
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inv:set_stack("output", 1, ItemStack(""))
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if sound then
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if sound then
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
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end
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end
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return false
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return false
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end
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end
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@ -1084,7 +1084,8 @@ local trade_inventory = {
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if not wanted2:is_empty() then
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if not wanted2:is_empty() then
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inv:remove_item("input", inv:get_stack("wanted", 2))
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inv:remove_item("input", inv:get_stack("wanted", 2))
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end
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end
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
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local trader = player_trading_with[name]
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minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
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end
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end
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update_offer(inv, player, true)
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update_offer(inv, player, true)
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end,
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end,
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@ -1194,10 +1195,11 @@ local trade_inventory = {
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elseif listname == "input" then
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elseif listname == "input" then
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update_offer(inv, player, false)
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update_offer(inv, player, false)
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end
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end
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local trader = player_trading_with[name]
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if accept then
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if accept then
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
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minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
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else
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else
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
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minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
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end
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end
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end,
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end,
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}
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}
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