decrease damage animspeed
parent
c3425a69b1
commit
3557f02b8f
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@ -232,9 +232,6 @@ minetest.register_globalstep(function(dtime)
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local velocity = player:get_velocity() or player:get_player_velocity()
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local mod_speed = 5
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if player:get_meta():get("punched") and tonumber(player:get_meta():get("punched")) > 0 then
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mod_speed = 10
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end
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-- Apply animations based on what the player is doing
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if player:get_hp() == 0 then
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player_set_animation(player, "die")
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