Add griefing option to mcl_explosions.explode
When set to false explosions will only affect entities and not destroy nodes.objects
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e3d2284485
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34274486c7
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@ -141,6 +141,7 @@ end
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-- Values in info:
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-- drop_chance - The chance that destroyed nodes will drop their items
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-- fire - If true, 1/3 nodes become fire
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-- griefing - If true, the explosion will destroy nodes (default: true)
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--
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-- Note that this function has been optimized, it contains code which has been
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-- inlined to avoid function calls and unnecessary table creation. This was
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@ -171,6 +172,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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local fire = info.fire
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-- Trace rays for environment destruction
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if info.griefing then
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for i = 1, #raydirs do
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local rpos_x = pos.x
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local rpos_y = pos.y
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@ -206,6 +208,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
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end
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end
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end
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end
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-- Entities in radius of explosion
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local punch_radius = 2 * strength
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@ -399,6 +402,7 @@ end
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-- sound - If true, the explosion will play a sound (default: true)
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-- particles - If true, the explosion will create particles (default: true)
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-- fire - If true, 1/3 nodes become fire (default: false)
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-- griefing - If true, the explosion will destroy nodes (default: true)
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function mcl_explosions.explode(pos, strength, info, puncher)
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if info == nil then
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info = {}
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@ -417,6 +421,7 @@ function mcl_explosions.explode(pos, strength, info, puncher)
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if info.particles == nil then info.particles = true end
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if info.sound == nil then info.sound = true end
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if info.fire == nil then info.fire = false end
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if info.griefing == nil then info.griefing = true end
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-- For backwards compatability
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if info.no_particle then info.particles = false end
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